Last time it was brought up (during that last Lusternia in-game q&a with the admin) they said they were going to look into purging the comment. I have not checked to see if it was gone, but at that point at least it was still a thing (and has d…
Bias has been around for a long time. There are cases of old scholarly works which had some nasty comments thrown on them despite being fully grounded in in-game lore.
(Quote)
I like this too. This makes domoths contribute with their tick... but so does everything else too! Comm quests, regular quests, hunting. Could even be 1 point per 5 credits earned (so it doesn't just flood out everything else).
Basically that is why people are feeling like this system is cutting out conflict in favour of the other stuff, because anybody (with the inclination) can do the other stuff. If you have the inclination for conflict stuff, though, it si…
Let's say I am not a creative type (so plays/books/designs are out). Let us also say that no flare ticks on the year and I miss the one revolt / wildnode tick (this is a 12.5 day range, missing two things ticking in that span is…
(Quote)
Yes. DAILYCREDITS and ORGCREDITS are what they are called on Test at the moment. The daily credits one breaks out what you earned so you can track it pretty easily.
What other things would you suggest that currently exist as actual cultural things? I would not want to shove non-culture things into that tag (domoths are definitely not cultural).
Made it on to test for a few minutes tonight. Didn't get an exact count, but a little under 25 solo-linked mitrans for the first 100-point tick, and exactly 59 for the 250-point tick (so ~120 solo mitrans for a 500 point). So that's ~2,160 mi…
(Quote)
You are overestimating how fast domoth mobs spawn, I think. Also I suspect this functions like villages, so you just get 1 tick per domoth (the participation tick), so you still want the domoth done faster; why stay up there for 60 m…
I note that you are missing a couple of things, like 1) Weapon choice and 2) Targets. I'd guess you were using a gnome weapon for multi-kills? If so, that definitely skews things a very large bit towards the "top" (which is why…
I wanted to give this a shot, so went testing to get some real numbers & results. For my initial test, I specifically excluded any form of questing. This was intentional; part of the system design is to encourage trying out different ways of g…
At the same time, making them count could also encourage people to try more than they do. I started to write a suggestion about making it count for more if there is fighting, but I suppose allies could kill each other to game that.
I was actually planning a discussion on this tonight in Glom. Was going to raise a "donate 100 credits per year to guilds" idea (this leaves 400-700 for the org).
(Quote)
Yeah, I get where you are coming from. The cloier is basically the easiest (semi-permanent) smob we have in the game so I am defaulting to it as a good base to work from. There is nothing that says we can't adjust the strength of th…
So basically we need two basic changes to make it roughly similar?
1) More smobs akin to the gaseous cloier (the cloier has to be quested for and the quest can only be done on a full moon, so it's not ideal, but it is about the right …