I do everything I can to make sure that our newbies know I want to answer their questions / help them get into things. I think that is very important to engagement. Lusternia is old, which means it is very complex in a lot of ways. Trying to…
(Quote)
They do count. They just do not count for more than one. So if you buff a scholar to be worth four scholars when turned in on CULTURE, it is still just one follower for the daily tick.
That is one of the reasons behind my suggesting a scaling level for demigod comm rewards; if a demigod is encouraged to "move along" after they are done with three villages, and only consume 60 (10+20+30) comms for those three (fourth being an addit…
Yeah, that is true, but there are a bunch of really easy ones that provide a big bang. You get 150 lessons for your first PvP kill (in the PvP area), for example (100 for the kill, 50 for the damage type). Different damage type…
You're a little wrong. People like me get 3-4 hours after the weave change usually to work on stuff (and will be 2-3 once DST shifts again). Because the weave is always smack dab in the middle of our play time, it means …
I honestly feel like the biggest issue is for US players; if you log on 2-3 hours before the weave and off 2-3 hours after the weave, you're pretty much crammed into competing for resources with everyone else who is trying to wrap up before the…
Okay... here is a pastebin of Lusternia's achievements.
On this one I purged everything that was instant XP or an XP bonus. Only things that give credits or lessons were kept. I will do a side-by-side comparison, bu…
(Quote)
I think the report is still open as a known accepted report, I brought it up during the last summit iirc. One of the admin said they'd look at it again, but obviously time has been tight.
I don't know that it needs to be Official Policy, but it should be encouraged to keep limited stuff used for the org(s) with access. I already find design searching tedious enough!
(Quote)
That was the purpose behind my request for lesser points earlier. I feel like they should get some recognition, but you get more for fully public stuff. That way if you think it is at all publicly appropriate, put it there (hooray more de…
Can you split out the stuff that takes a long time to complete (I am assuming akin to our bard/scholar/pilgrim/power quest where you are limited to 500 days minimum)?
Stuff that is excessive grinding can still be incl…
That was mentioned with killing too, I think it's just a sign issue. You get the tick on your first kill / influence when you are above the threshold, not on the one that tips you over it.
1) Reduce time focusing on flares from 10 minutes to 5 minutes. A flare is already pretty short and focusing requires that you be in one specific room (unlike a village, aether bubble, or astral where you can run aro…
He is suggesting decrementing ticks that are independent. So you could do 2000 hunting points for 9cr (5+4), then two comm ticks for another 9 (5+4). If we keep the current 1,000 point threshold and 40 comm things per that probably would put …
My reason for the Merian unstackable thing is that you gave Merians a 5% buff which is super high (more than a 600 credit L2 crit hit artifact!). If you gave this a similarly high thing, that would be 10%. Just way too much.
Why not make the systems a bit more Lusternia-themed, too? "Magic" and "Destruction" and "Speed" could be basically anything. We can focus on some Lusternian mechanics instead, maybe.
(Quote)
Yeah, I get that. And maybe there can be a mix of things, where the most powerful are gated behind maso / being in a timequake area. Doing that does let you make unique / interesting powers for people to play with that does not brea…
Um. You cannot raise war shrines outside of org territory any more. When you say they are commonplace, I am left confused because they haven't been common for years.
There is a reason why Astral shrines are healing …
I am wondering if we can review how some of this stuff works as the underlying concept. One of the biggest issues that I see is that we are making always-active powers that will change how combat in general works. If you do not participate (o…
The 3/10 isn't a huge deal, because the outliers are already capped and it provides no effect to them at all. If anything, it just helps make the people who aren't maxed catch up a bit; it's not a good incentive otherwise.
It would be nice if org-cartel private designs also gave some points. I'd be fine if they gave a little less than a full public design, but as you say they are public to that entire organization. Pushing org-specific stuff into the common spa…
(Quote)
IIRC Bottledowns takes it to an extreme, the others tend not to be quite as long (though it is definitely a nuisance, I far prefer the quests that let you just hand it all in at once).
(Quote)
The rune will make the item an artifact, so you can reset it to you and can't accidentally lose it (as well as being permanent). Sometimes I buy a rune just for that, and the other effects are a "bonus".