The issue with comm quests is that it is not very transparent. The only people who can really see the impacts are those with revlog (trade ministers for the most part). Everyone else has to "trust" that doing it is good for the org, but you d…
I do not like the idea of roleplay contests ("best gets prize") because there is so much variety in RP... prizes will end up encouraging people to "game the system" by doing what the voters/choosers like.
The defup thing is the defense overhaul that is not looking like it's ever going to get done (unless a mortal coder is brought on specifically to do that). One of the "plethora of projects" things that has been brought up, and I suspect it's a…
I think you need to bring back Bardics and Artisanals asap too. Don't tie them to character (but you can tie them to OOC account, per the Registration, so it's bound to the game). Treat the rewards like membership credits, you …
I do definitely miss when Lusternia felt it was alive and changing, when there were world elements you interacted with and interacted back. Things greater than the players themselves (some players are really present, but it's just not the same). N…
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IRE dictates the promotionals: "This month we're doing this general thing, make it fit into your game," is my understanding. So they don't have as much control over it as you would think. That certainly doesn't help either, games co…
1) I had an idea to fix the crit rate, Ianir seemed to think it was promising but then it fell off into the "not enough time" bin. I had it mathed out in an email to him, basically ended up in a place where 50% was about the same as the old ra…
You can try doing something to heavily incentivize owning a shop. Nerfing / making another system harder to use in order to accomplish that is not the thing to do.
You have to pay to link your shop to the portal syntax, and I don't think there's any way to make the shop syntax useful for the game at large. You're stripping out the ability to participate from everyone, to just the people with shops…
There are 10 pieces per curio, and over 400 curios.
That's over 4,000 different pieces you're trying to split up into different shops to make people go searching through, and then making people own a shop in or…
They do. You can PROBE them. You cannot probe an ikon or a curio piece, they have no presence. They're not an actual in-game object which your character can interact with (and thus "physical"). Things are sold in shops by dro…
To be honest, for a while I was really really into collecting every curio to the point that it was a big thing every time new curios came out (and people would tease me about having to complete them)... but then they kept coming …
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100%! I just copy/paste the announce posts into a HELPEDIT NEW thing now, so it can be up for easier locating in the future. Other people can help out with this too. I'm not quite sure why it's not done at the same time when the an…
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That's not how retirement works though, you can't put retirement credits onto your character that already exists. They have to go onto a newly-rolled character. So is the plan to just not play until retirement is enabled? Or to pla…
On the growth end, I've yet to figure out why you folks don't seem to advertise on some of the more popular Actual Play RPG podcasts; this seems like a target audience exactly what you'd be looking for (and is definitely a growin…
One thing brought up recently was that we could use an extended GenericSkills document-- we have learning, but that's just basic stuff. All the classes have a Basic and an Extended lesson plan, so useful skills to learn in the common skillsets woul…