I just want to know why there is such a huge difference in killing the things. If everyone was able to kill them at the speed I can I can't imagine there would be anywhere near as big a deal about the thing, especially with them not spawning i…
(Quote)
I've actually had the same concern, it's why I've been limiting myself to only purging the stuff in player orgs that aren't likely to protest my presence.
I just get 1 hit (wonderwand) + an attack on beast balance, so that doesn't seem to be it. I thought it was just wonderwand damage, but Crek was getting 2 minute times using a wonderwand tuned to fire too, so I am just confused.…
I've been solo-wiping the sinkers in Glomdoring, Gaudiguch, and Celest. The ones in Gaudiguch and Celest seem to spread far slower than the ones in Glomdoring. In the time a Glom-sinker takes to spread maybe 20 rooms, the Celest one sp…
Some people not wanting more wonderitems does not mean there will not be more. Might as well offer suggestions that are balanced-ish instead of "Don't talk about them at all."
Nope, I went up fully intending to try breaking in again until I saw it was an event. *cough* Tirah started out in Inner Temple rooms (and was back in them a couple of times afterwards).
(Quote)
I saw you in unknown rooms and came up to visit, but it looked like an Order event so I didn't crash it. Just did some mapping and moved along.
It is when you die to something that does not have a built-in deathsight message (the final catch-all). Mostly bleeding these days. Drowning used to do it too, but I think drowning has its own deathsight now.
(The Crux): Rasvin (from the Tainted Plane of Nil) says, "Ouch. They keep hitting me. Someone help!" 15003h, 10268m, 9895e, 10p mBelrxd<>- /14:45:38.010/ Rasvin has been crushed to death by Nightmare of the Glomdoring, Avurekhos Feyr…
Behemoth roots overrun the southern exit, spilling haphazardly into this cavern before plunging deep into the black earth and leaving broken craters in their wake. Fractured stone and upturned soil at e…
Some godrealms have mobs that sell god-specific goods. These are traditionally hidden away in the inner temple where they generally can't be accessed by the public.
The way it works is: It will fire based on an algorithm that takes into account the number of players online. However, if it gets to the end of its window and has not fired yet, it is forced to fire (there is a failsafe).