Yep, sickly red light lasts for a long time. Never heard that it is supposed to be "just a couple of minutes" or I would have bugged it; I thought it was supposed to stick around.
1) Artifacts that you can put things into and will count as if they are being WIELDed by me (does not work for weapons / shields). 2) Artifact that lets you select a tradeskill that is gated on having certain prerequisite skill(s). Could just …
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My most recent bug response was (paraphrased): "Take off your stuff and wear it. The clothing system is complicated. We'll get to it when we can but in the meantime you can wear it with this workaround!"
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Did you call how to do it? I think it's kind of hidden... "turret target module nothing" or something like that? Could definitely be easier if I am remembering correctly.
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It did, it just took a while-- you guys needed to switch back to targeting hull after criticaling us all out, from what I could tell. All the hits were doing less than 300 per hit (so 900 hull damage per round). You're not going to …
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Then whoever said it is providing directions that are not even legible. You can't use multiple-letters for directions without some form of spacing or punctuation to separate them.
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Those ones tend to have graphics-- you know, where you can easily position things. And you can block off attacks by using terrain, or by positioning your own friends to block routes others have to get to you, differing sizes of creat…
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I bought the influence one for the sole purpose of reminding me to keep making progress on that achievement. I bought the hunting one as something that I can build up and unleash for certain occasions when I feel like it. Since they…