TERTIARY SKILLS In this chapter, the tertiary skills of Healing, Divination, Dreamweaving and Mysticism are covered. HEALING Empathy (Basic): As your action, choose any number of conditions on any on… (View Post)
SECONDARY SKILLS In this chapter, the secondary skills of Athletics, Acrobatics, Totems and Rituals are covered. ATHLETICS Fitness (Basic): All conditions affecting you which would normally be cured … (View Post)
PRIMARY SKILLS In this chapter, the four primary skills of Combat, Magery, Nature and Music are covered. COMBAT Assault (Basic): Spend one Harmony before attacking to apply a Flourish to your next at… (View Post)
CLASSES Each class in Caverns and Cloiers specifies three statistics (Damage, Health and Vitae) and gives a list of skills and proficiencies which all members of the class have access to. Finally, ea… (View Post)
RACES Each character has a race, and each race provides +1 to a single attribute and some other small mechanical bonus(es). Aslaran: +Wind. Cannot roll less than a 7 when using the Flee! skill. Dracn… (View Post)