This is the very problem. IRE has a broader playerbase than almost any other type of game I can mention. Partly because it's a fantasy sim, not a 'game' in the strictest sense (insofar as it has no objective, and thus provides constraints rather than rules towards said [non-existent] objective). Lusty is Skyrim with no main quest. Hell, it's Skyrim with no main quest and no end credits. ETA: Tecton (Achaea) once said that Ironbeard would only be visiting people who were "playing the game in the usual way". I think that triggered four pages of intense forum-fu between the Crafters, the Snugglers, and... Ashtan. And only so little because the Coders and Number-Crunchers were too busy coding and crunching numbers.
I digress. Any conversation in an IRE whatsoever that attempts to define how people should be playing or what their motivation for logging in ought to be is utterly doomed to failure. But amusing failure.