Power Laws Summary: Magnagora - Blocked at CR1, base draw of 20 to 130 power per weave starting at CR2 Hallifax - Take what you need, suggested no more than 50 per weave starting at CR1 Serenwilde - 40 - 200 - unlimited(VAs) power per weave starting at CR1 Glomdoring - 600 power per year, starting at CR1 Celest - Blocked at CR1, base draw of 20 to 80 to 150(VAs) power per weave starting at CR2 Gaudiguch - 20 - 80 power per weave starting at CR1
Ok... Magnagora and Celest are the only orgs that power block newbies at CR1. For the record, I personally have never had problems with the power laws of any org - until now. Here's the problem:
- Quests take time to learn. I'm not very familiar with Celest's epic quest, so this makes it an undesirable way to gain cityfavours early on(as it would be for actual newbies, too)
- Power donations require some knowledge of how to monitor one's progress, which 1. Is information actual newbies don't have, and 2. Is tedious and not much fun. It also requires bothering more experienced players for the information/favours, which is something difficult for truebies and shy people to do.
- Cultural stuff requires knowledge too, as well as some amount of confidence and awareness of org rp.
This leaves:
- Conflict events are usually the easiest and most enjoyable way to be rewarded early on.
But at this given time, conflict events are often one-sided. This means that for many that I happen to be logged in for, there is a reasonable chance that no one else in Celest will be willing to attend. This... is a problem, in terms of participation and recognition. (Also as someone who is aware of conflict event timing, it is easier for me to "happen" to be logged in during them).
Now, I know that the current political situation is not Celest's fault. But... actual newbies will not know this. What they will know is that they can't participate in most events, they can't draw power, and city advancement is difficult. The knowledge gaps are also made worse by the fact that most people in Celest seem - in my experience - difficult to approach. I've had an easier time with members of Glomdoring. I could almost say it's been easier talking to some people in Magnagora.
The power blocking is the biggest issue I have with all of this. Depending on dross power simply doesn't work if you attempt any sort of combat at all. Last night I tested something to submit a bug, and doing so cost me nearly half of my power, without being able to draw more. That's... incredibly frustrating. If the argument is I could ask for an exception - I don't think I should have to. And again, actual newbies usually won't, along with shy people.
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TLDR, I bring all this up not to be mean or call anyone out. These are my perceptions and the problems I've had with the way participation is handled and the way power laws work in Celest. I don't believe I would have stuck it out as long as I have if 1. I hadn't been warned by other players in advance that this would be the case, and 2. I hadn't had a genuine interest in learning Tahtetso combat.
And I think that's a problem. Please consider solutions for it.