A new Mudlet 3.3.1 is here! This release brings in a whole new editor for Lua code, a completely revamped IRC window, and utf8 in Lua!
These are the currently available shortcuts - we'll be working on enabling more:
If you're familiar with Sublime Text or TextMate, Mudlet now supports all 350+ themes available http://colorsublime.com! edbee's theming support has also been enabled by @vadi2, go to Profile Preferences - Editor to set them:
Thanks to the work of @itsTheFae, the IRC functionality has been completely revamped and is now a lot more powerful:
It is now possible to join multiple channels, set your own default channel, /msg users and more. Check Profile Preferences - Special Settings for options:
The documentation lists out all of the new available /commands. A lot of IRC functions have been added for scripting as well: getIrcNick(), getIrcServer(), getIrcChannels(), getIrcConnectedHost(), setIrcNick(), setIrcServer(), setIrcChannels(), restartIrc().
We've removed the statusbar in the main window now that it has served its purpose! The original idea was to guide people towards opening the Connections dialog - that opens up automatically now, and showing descriptions for the mapper's right-click menu - tooltips are used for those instead.
Thanks to this, the wiki registration is now openly available and we can spend more time improving Mudlet rather than banning spambots on the forums. Syntax highlighting on forums and wiki has also been aligned with Mudlets own so it is consistent everywhere.
@Kebap has been spending a lot of time improving Mudlets wiki recently, doing everything from formatting to documenting new - and old that we've missed - functionality. Appreciate all the help!
We've continued with the vision of making work with many languages and added a Lua utf8 library in 3.3, which allows you to work with non-English text in Lua: Spanish, Russian, Chinese, and so on. See documentation for more.
mudlet.supports.coroutines and the new key-related functions (tempKey, permKey) didn't work as advertised in the last Windows release - this has been fixed.
The so-called MC++ is used in developing Mudlet - if you haven't checked up on C++ in the last decade, here are some of the highlights of what is now available: auto, lambdas, and more. C++ is the language that powers many game engines (Cryengine, Unreal Engine), browsers (Google Chrome, Firefox), and a lot of other things you're using. If you're curious to get started, try your hand with editing Mudlet!
The map data is now loaded by default again when the profile is opened, so you don't have to open the map to get your scripts to work. There'll also now just be one loading messages should everything go okay.
You might've noticed we skipped from 3.2 to 3.3.1 - 3.3 didn't work out and we had to cancel it. We've learnt our lesson and will ensure it doesn't happen again in the future - sorry about that
Mudlet is made by people like you and me spending their free to make it better for you! Big thanks to demonnic, Fae, Ian Adkins, Kebap, keneanung, Stephen Lyons, Tom Scheper, and Vadim Peretokin for contributing bigtime to this release