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Estarra said:*I have had experience with games where you mine or otherwise produce comms and I am not a big fan. It is monotonous churn for players (worse than old forging) and encourages AFK scripting.
I think also, right now, players need transparency.What’s happening? where are the priorities? what state are all these mysterious projects in? What kind of timeline is there for all of this? how many years is it going to be before there’s going to be space for meaningful work on the issues that haven’t made the list?cause like, if it’s going to be five years before all of the current combat stuff is finished, and all the new combat stuff that comes up is sorted, and then maybe some of the other stuff actually starts getting addressed.then the people who are considering leaving cause of that other stuff might as well just pack their bags.
*snip*@Vatul I'm not sure I understand what you mean by giving mortals a chance to change mechanics. If you mean design, then sure--I'd be open to design proposals but someone would have to code that design which would mean halting other development to implement it (which has gotten us into trouble before, instead of finishing projects, we keep getting sidetracked on other projects). If you mean letting mortals code new mechanics, that's trickier. We do have a couple of mortal coders but their service is limited (obviously), though depending on the project, maybe I can work something out with them.
You guys have given me a lot to think about regarding comm mining mechanics. I admit my opinion was more from an admin perspective than a player perspective (and granted none of you would have heard the admin gripes) as well as player feedback about mechanics like forging. Anyway, I'll give it some more thought.
I do definitely miss when Lusternia felt it was alive and changing, when there were world elements you interacted with and interacted back. Things greater than the players themselves (some players are really present, but it's just not the same). Now our events are basically "one time a month the story advances, then it is in limbo for a month". Nowhere near as many little things happening that make it feel inhabited. I end up sitting around the Ravenwood waiting for people to talk to me.
I know a lot of people
feel there are deeper seated issue than as I'm very glibly putting it
“make more stuff to do” but I just want to point out how having
stuff to draw people to the game on a daily basis will have an
uplifting effect on almost every aspect of the game.
If you have a reason to
log in and play every day(which we dont really have now) then you
increase the online population.
You increase the number
of people online during your playtime to interact with. Fighting,
Roleplay Trading etc all improve with more people.
You improve the
economy. A working economy needs constant flow of goods and services.
More people means more flow.
Now I don't disagree
that there are more specific issues that need to be addressed. (I'm
really on board with Maligorn here in how we've had big reports
sitting over our heads waiting for literal years now. I was expecting
the melder report to go in before last christmas or last ascension
at the latestest from the way it was described at the time.) But
having said that; more people playing and interested in the game
means more potential volunteers to help you with the work load in the
Re: EventsMaybe do shorter events more often instead of having ones that last months at a time? At a personal level I'd also prefer lower scale things. Less basin-shaking threats, more crimes, NPCs having feuds and such. I dunno if that one is a popular opinion or not, but I find those easier to relate to and be interested in.
BardicsArtisinalsFix chemwood Wyrdenwood
Can you give me examples of "stuff to do"? Keep in mind we've got a lot of blowback when you "have" to do something (then it's a big grind and we get complaints that the quest or whatnot is 'griefing' a city or commune). Also note @Tambador's warning of what can happen if there's any possibility that someone or group of someones can monopolize a resource.What do you guys think of the ideas of @Luce? Obviously, we'd shut down all development for months to implement everything but maybe some of the more simple things as baby steps?
Make more events, More hunts, More pvp events(tournaments, faster domoths), more roleplay events.