What kind of D&D character are you?

24

Comments

  • XenthosXenthos Shadow Lord
    Marcella said:
    @Morkarion I think it's because of our codes of honor and stuff, and it interprets that as good.  ... well, actually Marcella *is* Lawful Good, she just really believes that Magnagora is good and Celest are intolerant, evil, lawful stupid jerkasses who are going to end up destroying the world with their pathetic attempt at morality, but, hey.
    Yeah, that's kind of what I was pondering earlier on; if you put your society above yourself, it seems to give you + good points along with the lawful points.  4 fewer points of Good though, and I'd have made Lawful Neutral (which is a touch more accurate).
    image
  • So many people being lawful good! Makes me feel kinda lonely over at the Chaotic Good side.

    Maybe I should graph these answers.
    Everyone is a genius. But if you judge a fish on its ability to climb a tree, it will live its whole life believing that it is stupid.
  • edited June 2013
    Double post!

  • You Are A:


    Chaotic Good Human Wizard (4th Level)



    Ability Scores:
    Strength- 11
    Dexterity- 12
    Constitution- 15
    Intelligence- 12
    Wisdom- 12
    Charisma- 12

    Alignment:
    Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
  • you have awful int for a wizard

  • Marcella said:
    you have awful int for a wizard
    He's just Schmendrick.
  • ShaddusShaddus , the Leper Messiah Outside your window.
    My rules may be outdated, but wouldn't that limit him to level two spells? O.o
    Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
  • Yes, for a 3.5 wizard, 12 int score means he can only cast level-0, level-1 and level-2 spells. However, at 4th wizard level, he has no casts for level-3 spells anyway, so it's a moot point.

  • KagatoKagato Auckland, New Zealand
    edited June 2013

    You Are A:


    Lawful Good Human Sorcerer (4th Level)



    Ability Scores:
    Strength- 13
    Dexterity- 14
    Constitution- 12
    Intelligence- 14
    Wisdom- 15
    Charisma- 14

    Alignment:
    Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.




    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
    Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXX (23)
    True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
    Chaotic Neutral - XXXXXXXXXXXXXXX (15)
    Lawful Evil ----- XXXXXXXXXXXX (12)
    Neutral Evil ---- XXXXXXX (7)
    Chaotic Evil ---- XXXX (4)

    Law & Chaos:
    Law ----- XXXXXXXXXXXX (12)
    Neutral - XXXXXXX (7)
    Chaos --- XXXX (4)

    Good & Evil:
    Good ---- XXXXXXXXXXXXX (13)
    Neutral - XXXXXXXXXXX (11)
    Evil ---- (0)

    Race:
    Human ---- XXXXXXXXXXXXXX (14)
    Dwarf ---- XXXXXXXX (8)
    Elf ------ XXXXXX (6)
    Gnome ---- XXXXXXXXXX (10)
    Halfling - XXXXXXXXXX (10)
    Half-Elf - XXXXXXXXXX (10)
    Half-Orc - XX (2)

    Class:
    Barbarian - (-25)
    Bard ------ (-25)
    Cleric ---- (-4)
    Druid ----- (-21)
    Fighter --- (0)
    Monk ------ (0)
    Paladin --- XXXX (4)
    Ranger ---- (0)
    Rogue ----- (0)
    Sorcerer -- XXXXXX (6)
    Wizard ---- XX (2)
    Never put passion before principle.  Even if you win, you lose.

    If olive oil comes from olives, where does baby oil come from?

    If vegetarians eat vegetables, what do humanitarians eat?
  • EnyalidaEnyalida Nasty Woman, Sockpuppeteer to the Gods
    edited June 2013

    You Are A:


    Lawful Good Human Monk (7th Level)



    Ability Scores:
    Strength- 11
    Dexterity- 14
    Constitution- 16
    Intelligence- 15
    Wisdom- 15
    Charisma- 15


    I was pretty close to being neutral on the good/evil spectrum (2 points off), which is more how I envision myself, but was a monk! Some of the questions were a bit weird to answer, considering. I might try it again later and see if I get something different!
  • edited June 2013

    You Are A:


    Neutral Good Elf Druid (2nd Level)



    Ability Scores:
    Strength- 13
    Dexterity- 17
    Constitution- 14
    Intelligence- 15
    Wisdom- 14
    Charisma- 12

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXX (23)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
    Chaotic Good ---- XXXXXXXXXXXXXXX (15)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)
    True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
    Chaotic Neutral - XXXXXXXXXXXXX (13)
    Lawful Evil ----- XXXXXXXXXXXX (12)
    Neutral Evil ---- XXXXXXXXXXXXX (13)
    Chaotic Evil ---- XXXX (4)

    Law & Chaos:
    Law ----- XXXXXXXXXX (10)
    Neutral - XXXXXXXXXXX (11)
    Chaos --- XX (2)

    Good & Evil:
    Good ---- XXXXXXXXXXXXX (13)
    Neutral - XXXXXXXXXXX (11)
    Evil ---- XX (2)

    Race:
    Human ---- XXXXXXXXXXXXX (13)
    Dwarf ---- XXXX (4)
    Elf ------ XXXXXXXXXXXXXXXX (16)
    Gnome ---- XXXXXXXX (8)
    Halfling - XXXXXXXXXX (10)
    Half-Elf - XXXXXXXXXXXX (12)
    Half-Orc - XX (2)

    Class:
    Barbarian - (-4)
    Bard ------ (-4)
    Cleric ---- (-4)
    Druid ----- XXXXXXXXXX (10)
    Fighter --- (-2)
    Monk ------ (-17)
    Paladin --- (-19)
    Ranger ---- XX (2)
    Rogue ----- (-8)
    Sorcerer -- (0)
    Wizard ---- XXXX (4)


    Quite accurate in my opinion.
  • TurnusTurnus The Big Bad Wolf
    edited June 2013
    Sheesh that was long. I wasn't very strongly any class (and agree with Enyalida a lot of the questions were weird - and many times I didn't like any answers), but mine was:

    You Are A:


    Chaotic Neutral Human Wizard/Sorcerer (2nd/2nd Level)



    Ability Scores:
    Strength- 11
    Dexterity- 12
    Constitution- 13
    Intelligence- 14
    Wisdom- 12
    Charisma- 11

    Class:
    Barbarian - (-2)
    Bard ------ (0)
    Cleric ---- (-2)
    Druid ----- XX (2)
    Fighter --- (0)
    Monk ------ (-27)
    Paladin --- (-21)
    Ranger ---- XXXX (4)
    Rogue ----- (-8)
    Sorcerer -- XXXXXX (6)
    Wizard ---- XXXXXX (6)


    edit: did it as myself, not as my character

    ~--------------**--------------~

    The original picture of Turnus is still viewable here, again by Feyrll.
  • You Are A:

    Chaotic Evil Human Cleric (10th Level)

    Ability Scores:
    Strength- 13
    Dexterity- 16
    Constitution- 20
    Intelligence- 16
    Wisdom- 17
    Charisma- 19

    Alignment:
    Chaotic Evil- A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.

    Class:
    Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.


    .... Lol, Aiyana, you silly little sociopathic Illuminati.

  • MunsiaMunsia The Supreme Goddess

    Chaotic Neutral Human Wizard/Sorcerer (2nd/1st Level)



    Ability Scores:
    Strength- 11
    Dexterity- 14
    Constitution- 12
    Intelligence- 14
    Wisdom- 15
    Charisma- 8

    Alignment:
    Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

    Secondary Class:
    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
  • EnyalidaEnyalida Nasty Woman, Sockpuppeteer to the Gods
    I did myself (the player) and got True Neutral Human Sorcerer/Wizard (1/1). 
  • edited June 2013

    You Are A:


    Neutral Good Dwarf Barbarian (9th Level)



    Ability Scores:
    Strength- 19
    Dexterity- 19
    Constitution- 20
    Intelligence- 13
    Wisdom- 14
    Charisma- 10
  • KagatoKagato Auckland, New Zealand
    Did it again, but more from Kagatos point of view than my own, was a little surprised at how close he ended up to Lawful Neutral.

    You Are A:


    Lawful Good Human Wizard (10th Level)



    Ability Scores:
    Strength- 15
    Dexterity- 15
    Constitution- 15
    Intelligence- 16
    Wisdom- 14
    Charisma- 15

    Alignment:
    Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

    Detailed Results:


    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXX (19)
    Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXX (23)
    True Neutral ---- XXXXXXXXXXXXXXXX (16)
    Chaotic Neutral - XXXXXXXXXXXXX (13)
    Lawful Evil ----- XXXXXXXXXXXXX (13)
    Neutral Evil ---- XXXXXX (6)
    Chaotic Evil ---- XXX (3)

    Law & Chaos:
    Law ----- XXXXXXXXXXXXX (13)
    Neutral - XXXXXX (6)
    Chaos --- XXX (3)

    Good & Evil:
    Good ---- XXXXXXXXXXXXX (13)
    Neutral - XXXXXXXXXX (10)
    Evil ---- (0)

    Race:
    Human ---- XXXXXXXXXXXXX (13)
    Dwarf ---- XXXXXXXX (8)
    Elf ------ XXXXXXXXXX (10)
    Gnome ---- XXXXXXXXXX (10)
    Halfling - XXXXXXXXXXXX (12)
    Half-Elf - XXXXXXXX (8)
    Half-Orc - XX (2)

    Class:
    Barbarian - (-23)
    Bard ------ (-25)
    Cleric ---- XXXX (4)
    Druid ----- (-25)
    Fighter --- (-2)
    Monk ------ (0)
    Paladin --- XX (2)
    Ranger ---- (-4)
    Rogue ----- XX (2)
    Sorcerer -- XX (2)
    Wizard ---- XXXXXX (6)

    Never put passion before principle.  Even if you win, you lose.

    If olive oil comes from olives, where does baby oil come from?

    If vegetarians eat vegetables, what do humanitarians eat?
  • edited July 2013



    You Are A:


    Chaotic Good Human Cleric/Rogue (5th/5th Level)



    Ability Scores:
    Strength- 18
    Dexterity- 15
    Constitution- 19
    Intelligence- 19
    Wisdom- 18
    Charisma- 18

    Alignment:
    Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

    Secondary Class:
    Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.


    This is pretty spot on.

                                                                                           "A man's not dead while his name is still spoken."  - Terry Pratchett 1948-2015

  • <b>I Am A:</b> Lawful Good Human Fighter/Rogue (2nd/2nd Level)
    <br><br><u>Ability Scores:</u><br>
    <b>Strength-</b>19<br>
    <b>Dexterity-</b>15<br>
    <b>Constitution-</b>15<br>
    <b>Intelligence-</b>13<br>
    <b>Wisdom-</b>14<br>
    <b>Charisma-</b>13
    <br><br><u>Alignment:</u><br><b>Lawful Good</b> A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.<br>
    <br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
    <br><br><u>Primary Class:</u><br><b>Fighters</b> can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
    <br><br><u>Secondary Class:</u><br><b>Rogues</b> have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
    <br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>



    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (30)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
    Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
    True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
    Chaotic Neutral - XXXXXXXXXXXXXX (14)
    Lawful Evil ----- XXXXXXXXXXXXXX (14)
    Neutral Evil ---- XXXXXXXXXXXX (12)
    Chaotic Evil ---- (0)

    Law & Chaos:
    Law ----- XXXXXXXXXXXXXX (14)
    Neutral - XXXXXXXXXXXX (12)
    Chaos --- (0)

    Good & Evil:
    Good ---- XXXXXXXXXXXXXXXX (16)
    Neutral - XXXXXXXXXXXXXX (14)
    Evil ---- (0)

    Race:
    Human ---- XXXXXXXXXXXXX (13)
    Dwarf ---- XXXXXXXXXX (10)
    Elf ------ (0)
    Gnome ---- XXXXXXXX (8)
    Halfling - XXXXXX (6)
    Half-Elf - XXXX (4)
    Half-Orc - XXXXXXXX (8)

    Class:
    Barbarian - (-25)
    Bard ------ (-21)
    Cleric ---- (-4)
    Druid ----- (-23)
    Fighter --- XX (2)
    Monk ------ XX (2)
    Paladin --- (0)
    Ranger ---- XX (2)
    Rogue ----- XX (2)
    Sorcerer -- XX (2)
    Wizard ---- (0)
  • edited July 2013

    Lawful Good Human Monk (2nd Level)

    Ability Scores:
    Strength- 17
    Dexterity- 18
    Constitution- 17
    Intelligence- 17
    Wisdom- 15
    Charisma- 10

    Yes, I'll take those stats in a heartbeat :-S
  • edited August 2013

    For my character:

    Neutral Good Human Druid (5th Level)


    Ability Scores:
    Strength- 18
    Dexterity- 18
    Constitution- 17
    Intelligence- 16
    Wisdom- 11
    Charisma- 13

    It seems reasonable-ish, though a lot of the questions seemed a bit strange to me. If you take race and class to be more representative as worldview and whatnot, that is, Cadfael being neither human nor a druid.
  • KioKio
    edited August 2013
    Neutral Evil Human Druid/Bard
    Ability Scores:
    Strength-12
    Dexterity-12
    Constitution-15
    Intelligence-19
    Wisdom-17
    Charisma-18
    Alignment: Neutral Evil

    At first, I was like "eehhh." Then I read everthing (I don't know much about d&d), and was like "hmm... yea, pretty much."

    The only exception being that Kio does not put himself before everything else. Husbear and Glomdoring trump everything else.
  • edited August 2013
    I Am A: Lawful awesome Good boring old fart Human Badass bear dude monk guy (8th Level)
    Ability Scores
    Strength-16
    Dexterity-11
    Constitution-14
    Intelligence-9
    Wisdom-10
    Charisma-14
    Alignment:Lawful Good left

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
    Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)
    True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
    Chaotic Neutral - XXXXXXXXXXX (11)
    Lawful Evil ----- XXXXXXXXXXXXX (13)
    Neutral Evil ---- XXXXXXXXXX (10)
    Chaotic Evil ---- XXX (3)

    Law & Chaos:
    Law ----- XXXXXXXXXXXX (12)
    Neutral - XXXXXXXXX (9)
    Chaos --- XX (2)

    Good & Evil:
    Good ---- XXXXXXXXXXXXXXXX (16)
    Neutral - XXXXXXXXX (9)
    Evil ---- X (1)

    Race:
    Human Bear dude---- HJ-UK-4 XXXXXXXXXXXXX (a lot)
    Dwarf ---- XXXXXX (6)
    Elf ------ XX (2)
    Gnome ---- XXXXXXXX (8)
    Halfling - XXXXXX (6)
    Half-Elf - XXXXXXXXXX (10)
    Half-Orc - XXXXXXXX (8)

    Class:
    Barbarian - (-21)
    Bard ------ (-27)
    Cleric ---- XX (2)
    Druid ----- (-19)
    Fighter --- (0)
    Monk ------ XXXXXXXX (8)
    Paladin --- (0)
    Ranger ---- XX (2)
    Rogue ----- (-6)
    Sorcerer -- (0)
    Wizard ---- (-2)

    I'm mostly just impressed I got close to Tae'dae base stats.

    EDIT: I ran the findings through the firewall and enhanced it using backsourced proxies. The resulting .jpg file is an accurate simulation of my results.

    image


  • edited August 2013
    I Am A: Chaotic Good Half-Elf Ranger/Bard (2nd/2nd Level)

    Ability Scores:
    Strength-16
    Dexterity-17
    Constitution-18
    Intelligence-17
    Wisdom-15
    Charisma-17

    Alignment:
    Chaotic Good A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.

    Race:
    Half-Elves have the curiosity and ambition for their human parent and the refined senses and love of nature of their elven parent, although they are outsiders among both cultures. To humans, half-elves are paler, fairer and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180.

    Primary Class:
    Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

    Secondary Class:
    Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.


    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXX (23)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
    Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
    Lawful Neutral -- XXXXXXXXXXXXX (13)
    True Neutral ---- XXXXXXXXXXXXX (13)
    Chaotic Neutral - XXXXXXXXXXXXXX (14)
    Lawful Evil ----- XXXXXXXXXXXX (12)
    Neutral Evil ---- XXXXXXXXXXXX (12)
    Chaotic Evil ---- XXXXXXXXXXXXX (13)

    Law & Chaos:
    Law ----- XXXXXXXX (8)
    Neutral - XXXXXXXX (8)
    Chaos --- XXXXXXXXX (9)

    Good & Evil:
    Good ---- XXXXXXXXXXXXXXX (15)
    Neutral - XXXXX (5)
    Evil ---- XXXX (4)

    Race:
    Human ---- XXXXXXXXXXXXX (13)
    Dwarf ---- XX (2)
    Elf ------ XXXXXXXXXXXX (12)
    Gnome ---- XXXXXX (6)
    Halfling - XXXXXXXX (8)
    Half-Elf - XXXXXXXXXXXXXXXX (16)
    Half-Orc - (-2)

    Class:
    Barbarian - (-2)
    Bard ------ XXXX (4)
    Cleric ---- (-2)
    Druid ----- (-19)
    Fighter --- (-2)
    Monk ------ (-23)
    Paladin --- (-23)
    Ranger ---- XXXX (4)
    Rogue ----- (-4)
    Sorcerer -- XX (2)
    Wizard ---- XX (2)
    (clan): Falmiis says, "Aramelise, verb, 1. adorn with many flowers."
  • TarkentonTarkenton Traitor Bear
    edited August 2013
    I Am A:Lawful Good Elf Ranger/Cleric (2nd/2nd Level)
    Ability Scores:
    Strength-12
    Dexterity-13
    Constitution-11
    Intelligence-15
    Wisdom-16
    Charisma-14


    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
    Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXX (23)
    True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
    Chaotic Neutral - XXXXXXXXXXXXX (13)
    Lawful Evil ----- XXXXXXXXXXXXXXX (15)
    Neutral Evil ---- XXXXXXXXXX (10)
    Chaotic Evil ---- XXXXX (5)

    Law & Chaos:
    Law ----- XXXXXXXXXXXXX (13)
    Neutral - XXXXXXXX (8)
    Chaos --- XXX (3)

    Good & Evil:
    Good ---- XXXXXXXXXXXXX (13)
    Neutral - XXXXXXXXXX (10)
    Evil ---- XX (2)

    Race:
    Human ---- XXXXXXXXXXXXX (13)
    Dwarf ---- XXXXXX (6)
    Elf ------ XXXXXXXXXXXXXX (14)
    Gnome ---- XXXXXXXX (8)
    Halfling - XXXXXXXXXX (10)
    Half-Elf - XXXXXXXXXXXXX (13)
    Half-Orc - (0)

    Class:
    Barbarian - (-23)
    Bard ------ (-21)
    Cleric ---- XXXXXX (6)
    Druid ----- (-19)
    Fighter --- (-6)
    Monk ------ (0)
    Paladin --- (0)
    Ranger ---- XXXXXX (6)
    Rogue ----- (-4)
    Sorcerer -- (-4)
    Wizard ---- XX (2)

    Fairly accurate from Tarkenton's point of view.
    image
  • @Tarkenton: Get off the forums and log in! I need to plot with you.
  • TarkentonTarkenton Traitor Bear
    I was at work!  And now I'm at home helping my wife clean, feed my son (who seems to refuse to eat anything other than corn, milk, raisins and the guts of a peanut butter and jelly sandwich at the moment), and prep for the next go of classes.

    PS: Tell me about the secret thing yesterday, and you got a deal.  :D
    image
  • edited August 2013

    True Neutral Half-Elf Ranger (6th Level)



    Ability Scores:
    Strength- 13
    Dexterity- 13
    Constitution- 11
    Intelligence- 13
    Wisdom- 11
    Charisma- 16



  • I answered for myself, not my character:

    Chaotic Neutral Human Ranger/Sorcerer (2nd/2nd Level)

    Ability Scores:

    Strength- 13
    Dexterity- 13
    Constitution- 12
    Intelligence- 13
    Wisdom- 12
    Charisma- 13
  • edited August 2013

    True Neutral Human Wizard/Sorcerer (2nd/1st Level)



    Ability Scores:
    Strength- 13
    Dexterity- 14
    Constitution- 13
    Intelligence- 15
    Wisdom- 14
    Charisma- 12

    My answers were answered from my perspective not a role playing perspective. I guess my observational personality and my interest in philosophy came through pretty clearly here.
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