Org Policies

edited May 2023 in Common Grounds

Hi all, I have been curious about how policies of each org (cities and communes, and collegiums and guilds also) have been set up, and for what aims. Do they back the lore of your org? Do they establish a particular mindset or culture?

How are scrolls organised? What topics do they cover and why? What laws are there? What policies are tied to org rank and what are not? How and why are people rewarded (ex. org favours, credits, anomalies, etc.)?

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Comments

  • With New Celest, yes, policies are heavily influenced by the org lore.

    Regarding scrolls, they are simply grouped in general format per topic. I am not sure if there are policies that are tied to org rank, as far as I know the policies cover all members regardless of rank.

    Rewards and recognition is just like in other orgs, I think, usually with favours or credits. 
  • edited June 2023
    Hrm! Can we get down into the weeds on the details?

    What programs do Chancellors run? Do any orgs allow/track payment of taxes in advance? Any requisites for allowing title/description changes (ex. had to pay taxes x years in advance or have run the shop for x years)? Any subsidising if they stock items the Chancellor says the org is in need of?

    What privs do aides of the Chancellory have?
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  • edited March 12

    Here's Serenwilde's current distribution of yearly credits in two scrolls.

    Yearly Credits

    Every nation is granted yearly credits. This scroll outlines the distribution of Serenwilde's yearly credits, tracked annually in Project 520.

    Instant Rewards

    These are one-off or activity-based credits that will be awarded instantly, independent of Credit Mark Rewards (CMR).

    Aethercraft learning:  10 credits/ever for learning to Bombard
    Finishing dae'Seren:   30 credits/ever

    Individual

    Currently, the marks an individual earns equals the credits they receive. When total commune marks exceed 81% of the yearly credits awarded, then we may switch to a percentage-based distribution.

    Marks can be earned thusly.

    General

    Event Scribes           4 CMR/event and favour for non-Wardens

    Must be to the Serenwilde news. Awarded for informing others of commune activities or noteworthy events in the Basin.

    Favours                 4 CMR/favourable activity

    Only apply to activities that do not already earn credits or CMR.

    Designs                15 CMR/design

    Must be in the commune cartels.

    Conflict

    Timequakes              3 CMR/quake, 36 CMR/year max
    Revolts and Flares      5 CMR per sphere

    We award 5 CMR for each sphere that Serenwilde is recognised in according to the POINTLOG. For example, if Serenwilde is recognised in four out of five villages of the Mountain Wars and Undervault Struggles, each Commune mate involved receives 20 CMR.

    Other Conflicts         5 CMR/event or defence

    This includes Domoths and Wild Nodes. CMR is awarded regardless of who claims a sphere of conflict.

    Power

    Bards and Scholars:    20 CMR per year maximum
       First 200 power      1 CMR/20p
       >200 power           1 CMR/40p
    Power (as Warden)       1 CMR/1000p, 15/year max
    Sands of the Dreaming  10 CMR each

    Ikon Tournament

    First Place      15 CMR
    Second Place     10 CMR
    Third Place       5 CMR
    Participation     5 CMR

    Culture

    Stage Play: by duration of submitted play, rounded down

    <5m              acting credits only
    5-9m             30 CMR
    10-14m           50 CMR
    15-24m           80 CMR
    25m or longer   120 CMR
    
    Each Actor:      15 CMR
    Each actor (including the playwright if they perform) receives CMR.
    
    Win Prestige     60 CMR

    Librarian

    Book:             4 CMR/weight
    Win Prestige     60 CMR

    Every two hundred words is 1 point of weight for a book, with a maximum of 50 weight recognised per book. You may confirm the weight with the Librarian or an aide prior to publishing.

    Individual Example

    Currently, the marks an individual earns equals the credits they receive.

    When total commune marks exceed the yearly credits awarded, each individual earns credits based on the percentage of their marks out of the commune-wide CMR total. The result is rounded down so that the commune can retain some for other purposes. You will always earn at least one credit after rounding down is done.

    For example, say Serenwilde received 800 credits for the year and has 900 total commune-wide CMR. 3% of 800 is 24, so each guild receives 24 credits, deducting 72 from the total to result in 728 remaining credits for individual distribution. If you earned 50 CMR for the year, then (50/900)*728 = 40 credits received, rounded down.

    Guilds, Leadership Activity

    Each guild is allotted 3% of yearly credit rewards.

    After guild and individual credits are distributed, the Commune receives the remainder of the yearly credit rewards. These are first used for paying active leadership. [(CHELP LEADERSHIP)]

    -----

    Leadership

    This scroll notes currently open positions and credit rewards for leadership. Every great tree supporting the canopy today started a sprout and grew alongside others. We invite you to consider this but another of the myriad paths before you in the Grace of the Moonhart.

    <snip>

    Leadership Salary

    After guild and individual credits are distributed by [(CHELP YEARLYCREDITS)], the Commune receives the remainder of the rewards. These are first used for paying active leadership.

    Minister                5 credits/ministry
    Aide                    4 credits/year max
    Trademaster             5 credits/trade

    Activity by aides is confirmed by the ministers to the Regent. Trademaster activity is recognised when at least one design is approved that year. The Regent is ineligible for credits as Minister or Aide.

    For example, we have a Commune mate serving as Treasurer, Cultural Aide, and Security Aide. For work as Treasurer, they receive 5 credits. If they also worked as an aide for another ministry, they would receive 9 credits total.

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  • edited March 12

    While they probably benefit newbies more than established players, I think policies also can reflect activity that make one feel part of the community. I've wanted to explore activity to reward outside of the box too (i.e., what contributes to a nation's yearly credit score).

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