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Serenwilde is not doing this, nor does the RP that the org was blessed with really allow for this sort of thing. As the "Last Forest" they are tasked with protecting Nature, and when they fail, they are literally failing the entire world. The fate of the basin rides heavily upon the shoulders of the commune. Nowhere else is there this sense of impending doom, where failure of the org to fulfill its mission means the world would end. We were given a losing battle to begin with, and it only stings more the worse we do. It's an IC thing, but you can only play out frustration, hurt, and disappointment so many times before it rubs off on you.
To be perfectly honest, one of my greatest gripes is that it requires 150 hours logged before one can contest - I know of people who have been interested in contesting for a vacant or dormant position, but before they could do so, they effectively need to sit around on that character for hours, filling in time until they meet the criteria - this even applies for cartel trademasters.I can kind of understand why the restriction is in place, but perhaps instead of saying "You need to have been awake X time to contest this position", there could be an alternate restriction such as "X position can not be contended within Y days of the last contention" - if someone who is obviously not qualified tries to overthrow someone who is actively filling the role, common sense would say that the guildmates would vote for the person who is doing the job, meanwhile if they are contesting to oust someone just sitting on the role in semi-dormancy, it gives the guild someone who wants to better the guild.
The divine voice
of Avechna, the Avenger reverberates powerfully, "Congratulations,
Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
8.6.2 NEXUS GUARDIANSGuardians are a special type of non-sentient guard that must be completelycontrolled by a Guild Protector or Guild Security. They can only be summoned onnon-prime planes (ethereal, elemental, cosmic). They cost 200 power per personand will last 100 days. NEXUS COMMANDS==============NEXUS GUARDIAN LIST- Lists everyone who has called a guardian, the guardians locations (if notdismissed), and how many days left before they will decay.NEXUS GUARDIAN CREATE- Creates a guardian- Costs 200 discretionary power.- Lasts 100 days unless killed.- Can be summoned or dismissed from any non-prime plane.NEXUS GUARDIAN BECOME- Player goes out of phase.- Player can control the guardian with GUARD commands.GUARD COMMANDS==============GUARD MOVE <dir>- Move the guardian in basic directions.- May not be moved out off the plane they were summoned.GUARD RETURN- Returns the guardian to the nexus they were summoned from.GUARD LOOK- Look through the guardian's eyes.GUARD LOOK WHO- Look at everyone in the room through the guardian's eyes.GUARD TRACK <target>- Move the guardian to anyone within its range.GUARD ATTACK <target>- Basic guardian attack.GUARD WEB <target> - Guardian can cast an entanglement spell.- Costs 1 power.GUARD NULLIFY <target>- Guardian can nullify shields.GUARD SHIELD- Guardian can cast a shield around itself (not others).GUARD SAY <text>- Guardian can speak.GUARD EMOTE <emote>- Guardian can emote.GUARD CHAT <text>- Guardian can chat on the city/commune channel.GUARD STATUS- See the guardian's basic status and location.GUARD DISMISS- Dismisses the guardian. You can still BECOME the guardian again without havingto create another so long as the one-month timer has not expired.NOTE: You will see who enters and exits the guardians location, as well as allnormal conversations.NOTE: If the guardian dies, the controller of the guardian will die as well. Itis imperative to keep track of your guardian's health and try to recall itbefore it dies (or you will die too). Once a guardian dies, you will have tocreate a new one (and thus spend another 200 discretionary power) before you can