As someone who routinely and fiercely argues with people making bad faith arguments on the Internet, I want to point out that this is impossible. The nature of bad faith arguments is that they can't be dispelled by proof, because the person making the argument isn't looking for debate or discussion. They are looking to derail the argument at all costs and convince observing parties against the position. And unfortunately, they are successful. It takes a lot of time and energy to truly expose bad faith arguments to a third party.Orael said:If they're commenting with inaccurate information or with 'bad faith' arguments (I don't know that many players actually are engaging in bad faith), it should be easy enough to correct them with proof.
It's always been heard from Lusternian friends over years I've spoken that ascension is down more to skill than what skills you have. Dominating the game doesn't mean your skills aren't good. Losing doesn't mean you should be buffed, winning doesn't mean you should be nerfed. We're not playing a MMORPG or a MOBA which you can draw stats from and use tables and maths to decide balancing decisions. Lusternia is a game with a small playerbase and people of varying skill levels with different levels of combat knowledge and artifact accessibility across both sides of the field amongst timezones and other such things.Xenthos said:That's what makes it "bad faith" - the person is saying "work with us to hammer your skillsets or we'll do it anyways without you." When Hallifax is, pretty clearly, not dominating the game right now as-is. They managed to lose Ascension in an hour, after all.Reports are supposed to be aiming for balance and a better game, not be treated like redistricting to cement an advantage for yourself until the next report cycle. And this comment very clearly and explicitly lays out their intent. There's nothing to work with here when the person goes "Yeah we don't care, all we want to do is nerf you and we'll make it happen regardless of what you think."As to what you think of how effective it was, check out report 186. They were giving out 40+ timewarp in ONE passive tick.
It's been fun! We really would have been stuck on a few parts without the nudges.Lanyip said: