The reason for the averages is that it shows that one side isn't always dominating, which is something that's being touted in this thread quite a bit. If you want to look at specific timequake number… (View Post)
I stated at the very beginning that we would likely be looking at secondaries and how they interact with the primary skillset as well as looking at tertiaries. The plan is to move forward with these … (View Post)
Censers will function the same. Illusionary terrain only lasts an hour currently so that functionality is already there. I think at this point, we need to * Replace the hide exits effect (with the cu… (View Post)
I just read over everything but I may have missed some questions or concerns. If I did, just ask again please and I'll answer it later. We can take into consideration physical damage and make adjustm… (View Post)