I do want to clarify that admin-side, the intention wasn't to turn Magnagora into a scapegoat, but rather to acknowledge that Magnagora had a unique roleplay avenue through Drocilla that particularly allowed them to enjoy the 'villainy' of the event. We wanted players in Magnagora to be aware that the admin understood this and we were going to make it clear they could take that avenue if they chose.Sapphira said:This just makes me think all the more, for once it would be so nice if it wasn't just 'Mags are doing stuff and are the bad guys as usual' and someone else got to be the scapegoat for a change.
Sapphira said:
As someone who was ever teetering on the idea of supporting Li, what pushed me away completely was the chain of events with the Eye. IMO, I feel like that was a juncture where Li could have showed even a shred of empathy considering some of the mirroring in her pain against Maylea's relationship with her own sister mate, and instead all we got was... grotesque, absurd amounts of narcissism and selfishness on Li's side. This was the point where Jo stopped seeing reflections of some of the good people in her life in this goddess, and could only see a mirroring of all the worst people. If it didn't take so much work to accept her on the surface level (especially with the visible propensity to lie), this "grey" might have felt less murky. I can accept that there could have been more parts to the story to earn more sympathy, but it hurts Li's angle really severely if they're basically only for the coven's eyes.What I really loved, and feel like a large part of the player base missed, is how GREY it all was. It wasn't really cut and dry Li is bad, opposing Her is good.
Lantra said:I'd like to take a moment to share how we approached the Bloodtide Coven from an event design perspective.
When coming up with the concept for the Li-varili arc, something we knew we wanted to have from the very beginning was a method for players to assist her if they wanted. We discussed internally ways of accomplishing this in a way that would be satisfying for players, and what we settled on was a series of escalating events. Each one was opt-in for the players involved, and as the events went on, the actions slid more into Li-varili's overall desire for revenge.
This design felt well communicated, observing as someone from the outside the coven. We did see characters that turned away at various points, or rebounded back to Bloodtide Coven. I could also see the draw of continuing to receive praise until the end.
Agreeing with Falaine above on IC consequence. There's still room to play a redemption arc if that's what's desired.