That's kind of a poor example, there's little mechanical reason for people to need food, much less buy it. Most people that take cooking take it for aethertrading, they enjoy designing cooking, and giving away food/drinks to people. Mechanically it can make dust and that's it.Saran said:
There's kinda another question around like... people stocking multiple trades and how things will work. Which is like... how much do individuals covering multiple trades make it harder for other people to actually get into things?I think Isser ran into the issue a couple of weeks ago where he'd made a bunch of food and couldn't even give it away before it decayed, that's before you're even just trying to sell things where I've had a lot of fun with the apathy of bothering because everything I'd stock for the pixie is well and truly readily available.
Orael said:I'm going to refer you to the overview post that explains why we're doing this.
Basically, the idea here is you're building proficiency to prevent grinding as much so you can sell things cheaper and more efficiently.