You have the bolded the wrong way around.Sapphira said:The sense of entitlement, yeesh. Personally, the transparency our producers have is a world away from what we used to have and it's amazing. No more 'because that's how it is', we actually get numbers, we get explanations, we get to give input, they hear us when we say 'x is a problem because y' rather than turn a deliberate deaf ear as though it were personal criticism. Who let the Karens in here?? We as players and customers don't get to dictate outcomes, despite what we may think. That we even get to have input that is heard is amazing. We can't also cry that we don't get the solutions we hoped for, when no one -has- to ask for our input.
Input is a broad term realistically, if the admin wanted only the issues they could have just said that but ideas are also input. Further, the bit you didn't bold about what players would "like to see" is similarly quite open and inclusive of ideas. And to really hit it on the head, countless times across the years players have been told to offer solutions to issues rather than just raising them which is at the least a cultural thing that tells players we are actually expected to give solutions.Jatius said:Orael said:As everyone is aware - one of our upcoming goals is to focus on the economy and re-working how it functions. The first part of this is really on us, which is to dig deep and determine how the mechanics of it function.
We're digging into the following:- aethergoop generation and sinks- commodities production and sinks- gold generation and sinks
The one thing that we still need to determine is what the eventual goals of this should be. Obviously commodity production is one of the big player concerns, but we wanted to open up this thread to give you, the players, a chance to give your input,
What would you like to see when we begin to tackle the economy?
No, it wasn't. Give your input != want your solutions.
In my opinion, it's kind of a self-fulfilling situation too. The fewer people have gems, the more visible those few people are, the more likely they are to be "bothered". On the flip side, having everyone visible without location also means it's that much easier for you to find people who might be able to help you too.Synl said:Will I be annoyed that I am more visible and thus more susceptible to being 'bothered' while out and about in the world? Yes.
Is that worth it to potentially increase the game's retention? Yes.
Saran said:I'd disagree with the last bit about people not realising it. In some ways being an experienced player can make it worse because I look at the outputs from like CWHO or GWHO and tend to automatically expect that all the "X on other planes" are people in manses who are just AFK (unless I've seen relevant conflict chatter recently) and are basically artificially inflating the online numbers.Coraline said:For every newbie that sticks around despite the game looking "empty", there are four or five that leave because of the "perpetually empty feeling" (what I've been told by 80% of the people I have tried to get to play). This is despite people helping them and kitting them out etc.
The true newbie experience is very different from newbies who have started new characters after having played extensively before on other characters, and I don't think people who aren't true newbies completely realize this - this is something Sulwh seems to agree with me on as well when we had this discussion privately.
There's also a bit of a question around specifics. For example, it seems super relevant to consider if those newbies are actually understanding the player count stuff at the bottom, because if they are then changing WHO may not acheieve much, particularly if they're coming from other MUDs/IREs and comparing numbers. You can also get that empty feeling if your guild or org is well... desolate which who wouldn't really help with because it doesn't really matter if there's a hundred people online elsewhere.
It's also the same with objections really. The concerns about being visible, the desire to avoid griefing, and sometimes wanting to be covert about what you're actually doing, all kinda make me wonder if maybe another way to hit things is to look at how easy it is to actually scry. It's most basic form is available to everyone through enchanting and it seems to only get better from there, maybe there needs to be some work done around that which could make people feel more comfortable being more visible (if that would actually solve things)
I already commented on discord but I cannot get over how GORGEOUS THIS PICTURE IS. The colors are so striking and the pose is so cute! 10/10! What a lovely piece they made!Nepenthe said: