Orael said:As everyone is aware - one of our upcoming goals is to focus on the economy and re-working how it functions. The first part of this is really on us, which is to dig deep and determine how the mechanics of it function.
We're digging into the following:- aethergoop generation and sinks- commodities production and sinks- gold generation and sinks
The one thing that we still need to determine is what the eventual goals of this should be. Obviously commodity production is one of the big player concerns, but we wanted to open up this thread to give you, the players, a chance to give your input,
What would you like to see when we begin to tackle the economy?
Cons
Newbie/budget subscription idea
From what I've seen and heard, I'm positive a good chunk of beginners in MUDs are in high school or college. The No-Brainer packages are awesome, but possibly a more accessible option for monthly membership could also be a great way to hook beginners and literally give them an investment in sticking around, voting for IRE, and improving the community. A cheaper, lower rewards alternative to $300/yr, such as (brainstorming here) just one lesson per daily login costing no more than $45 a year, would be greatly appreciated.
Orael said:No, I'm not willing to retract or apologize for the prerogative statement. I can understand your reasoning while also disagreeing with it. As I said, we're going to be addressing it.
As I said before, I don't want to engage in a debate about it, so I'm not going to.