Ealix said:
This was not built around the concept of a power sink or gold sink.
The intenion was to create a system for player/org cooperation and being able to assist each other in conflict events (See: Influence/bombard/etc) and being able to use alliances as a way to balance things (See: Smob health/damage etc).
You bring up a few good points here. Ultimately, we wanted to build this as a feature of the game for a few different reasons. First, it creates an official record of the histories, which can be edited and maintained by the admin team and which can be made publicly available to showcase the rich stories that fill Lusternia. Second, we feel that the ideal scenario for any game content is to be able to access it in-game and not need to visit a third-party source. This allows players to reference the content in-game (e.g. in GHELP and CHELP files) and makes it more seamless to point newbies towards it, etc. Third, as Qoivhae already guessed, one thing we want to unlock is to have entries and even entire timelines that are thoroughly not public - e.g. specific to an organization or perhaps even 'unlocked' by players. Selfishly, it also allows the admin team to have entries that are not visible to mortals for our own notes and record-keeping. Fourth, the timeline is meant to serve as a hub that can point to other ways to engage with the histories - e.g. referencing player-written books, as Huskii guessed.There certainly is a good point about the amount of effort to generate the initial content and to upkeep it going forward. As we were evaluating this proposal, we felt that the initial lift for content generation would be worth the benefits above. Going forward, for the official histories at least, our hope is that since an admin will be writing an Events post anyways, creating a timeline entry is a fairly small additional to-do.Speaking personally, one reason I've kept coming back to Lusternia - and even decided to become an Eph! - is because of the rich storytelling here. For my Eph project, I wanted to work on something that would help highlight those stories and bring a new dimension to that side of the game. Phase 1 alone doesn't hit all of our ambitions for this, but it'll hopefully be a good foundation to keep building on top of.Please keep the discussion and feedback coming!-Scout