The 'entity' usage is probably inherited from Achaea, where one class that had lots of things following it around (like a wiccan) was the Occultist, and they had "chaos entities".Riluna said:I always called it "entourage". Ent classes have a necessary entourage.
tbh, the only time I've seen the guild link come up as relevant with research is when people are yelling at the one person in a dead guild for messing up maintenance on it and there's no actual benefit for the guild so I'd just make it an org thing and replace the thing that's "something to make guilds relevant".Ayisdra said:A few things:On research upkeep - Remove the lose a level. I would even go far as to move the research devices into a public section of the org, one that everyone can access. This would allow anyone to put anomalies/ comms/gold into it. Research privs (upgrade, select, end) can remain with guilds.Making things decay and require upkeep I think is just annoying and not a fun. I think trying to make trades as any sort of money maker is a lost cause in today's game. Too many well established characters can undercut everyone and still make profit (even if that profit is only a few thousand). Losing something because you take a break is also not fun to come back to a bunch of things you liked decayed (and might not be able to get back)