Jolanthe said:Divine orders just really struggle without the Divine being active in pretty much all cases I've seen. It's almost kind of magical how a Divine returning from dormancy/having a new player admin can make a whole group of players just return seemingly out of thin air - th intentions of supporting dormant orders are good, but I'm not sure how much can really be derived from it.
Aha, very good point!
Pure roleplay divine was actually the original intention behind ascension, and while I think that could be a neat avenue to explore I can also see why we've shied from it. Puts a lot of strain on coder admin who might not be able to commit in the same ways, even if they'd like to.
Yeah. I'd love to see an avenue of pure RP Gods somehow in the game. It be pretty neat to see!
You got me excited for a moment, like I was going to log in to a new seren election.Aruokei said:Ahhh elections. Gotta log in to build that vote weight.
1. Participants would be chosen by their alliances.Luxurio said:Domoth locking is already a pretty weirdly awful mechanic that should be changed. How would the random participants be determined? What if it just pits 6 random noncoms against one another? Or worse, pits a bunch of noncoms against seasoned combatants? Who decides who gets to go if it's a choice?
"This incentivizes people who want to participate in these specialized conflicts to “get good” and be chosen for their alliance to attend."
Or it just creates another elitist class of PKers and makes people who aren't fully artied up feel excluded, similar to the situation some people feel about aetherhunts.
Organisations aren't balanced populations wise and are often split across time zones.
The mess with conflict isn't an issue that can be fixed by any admin decision.