This thread seems to have died down a bit. I'm going to throw a few more musings up here.First, shopkeeping in Lusternia is actually discouraged for any of the "design" trades because there… (View Post)
Resolving it by making the game significantly more tedious isn't going to broaden the types of players the game appeals to, though. I think that's been made abundantly clear through comments here- I … (View Post)
Who besides Saran thinks that mass decay of everything is a good, compelling game design for Lusternia and would make their gameplay more fun? (View Post)
You're misunderstanding / misinterpreting his thoughts, I think. He's "okay with trades not being huge money makers but rather something somebody does because its a fun and creative outlet"… (View Post)