I haven't been around much, but thanks to @Romaan and @Parhelion for hosting the first Terentian Tourney. Special thanks @Emlyn, @Mikkel, and @Olyphar for participating. And also, good job @Lawrence for adding a little something extra that I hope we can continue doing.
Given how popular artifacts that are essentially non-decay versions of enchantments are, I think it is fair to say that a large portion of the game doesn't care for tedious upkeep.
I like nondecay because replacing the same 50 things repeatedly is miserable and a barrier to getting back into the game after taking a break. The 'right' thing for the game are things which make it fun for players. At its core, Lusternia is a game, not an economy-simulator.
Also if sticky goop could go away so it's just one pool, that'd be great. It's hard to buy nice things for new people with most of my generation being sticky...even if it's good motivation to pick up cooking and pump out candies for people.
Also, just a modern struggle I'd like to point out - my number one reason for neglecting my shops these days is pricing. I have no idea what to price anything anymore. The majority of my commodities have come from me farming them up myself and using crucibles as applicable, and I don't really buy much off of the market. This leaves me seriously disconnected to the general cost of things, especially as they also vary org to org so even Seren's pricing isn't necessarily a perfect reflection of what is "reasonable" or "fair". Seriously, pricing in the modern age is the worst and it'd be nice if there was just like, a board at Trader Bob's that floated the average price of commodities across all organisation comm shops or something. That seems like something Bob would care about and keep tabs on.
I've said my piece on this a number of times before, and I think there will always be some contention with my perspective. I don't really feel like going over it again, but I will raise one point I think is useful/valid.
A lot of us players are hoarders by nature. I've amassed a lot of my own commodities that I largely keep in holding to make sure I always have enough. I sincerely doubt I am alone on this. If the economy is tuned and rebalanced so that no one can ever comfortably hold away a few thousand of each commodity without destroying the market, then imo the market's been poorly designed.
When considering commodity scarcity, it'd be way better to just look at city/commune public holdings than private holdings. This always is a much, much better gauge of the perceived scarcity/value of commodities within that given org than whatever you might learn from peeking into everyone's rift and adding it all together.