I don't think we can unring the bell on new guilds without doing more harm than good. Rather than wanting to delete and remake a new system, should focus on how to make them more interesting and enli… (View Post)
Sorry for the double post but another thought I had is differentiating between the creative trades and the profitable trades. May take refinement on deciding which trades are under which category. Bu… (View Post)
One thought I had regarding aethertrading and the need for new characters to be able to get goop (gnome weapons for instance are pretty much essential). Rather than trying to find a way to fit in goo… (View Post)
Clans do not quite work on this, just tested. Below is an example of how it shows in the capture. 09:08:35 ([4zSEND HREF="channelinfo clt"D'Vanecu Flayed Scrolls[4z/SEND): You say, "Te… (View Post)
My own KISS principle suggestion on commodities generation is giving each city an npc to turn in commodities for refining and doing a pass to make sure there's a more level playing field on comm ques… (View Post)