We actually ran into this problem with mortal builders when we were prepping to release Gaudiguch and Hallifax. Because those individuals had pre-existing knowledge of the cities be… (View Post)
The problem with expanding the distance is it creates an even larger processor draw. I've not looked at how it's coded, but I presume it's much the same as everything else of this nature. The bigger … (View Post)
Understatement. It's something we've wanted for a long time (and we were the first to actually start in that direction, if I recall correctly, and other IRE games picked up after us… (View Post)