IRE has officially came out and encouraged people to spread quest walkthroughs and clues/hints/tips.Parua said:I haven't found anything in the rules about it, but the very noticeable lack of quest walk throughs on these forums, and even on third party hosted sites has my brain-cogs whirring.
What is the official stance on quest walkthroughs? Are they permitted in-game? Are they permitted outside?What's the deal?
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Daraius said: You gotta risk it for the biscuit.
Pony power all the way, yo. The more Brontaurs the better.
Answers
I feel sorry for the person who spent forever trying to find that out the first time.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Open offer to anyone stuck on a quest- forum or IG msg me and I'll try to help. I believe somewhere there was once a thread for quest Q&A/help as well.
Some of us enjoy the buggy torture of first run-through quests!
You start Queen Serelyn's story at Eliahi v22533 in the Southern Mts little nook. Edit: when she tells you to find the 3 'things' make sure you have help for the one on the Cay, or bubble bubble pop pop dead (it can be done solo, but very hard)
As for Serelyn. I suppose it's my own fault for saying I can't start it. I've gotten to the point where I get this message
Lady Eliahi Inalai says, "I yet require a tablet that was last recorded as being within a sea-side chapel, upon the Isle of Celest. I pray it still remains."
But even after probing every word in the long desc in every room and checking for hidden exits in every room, I still can't find it.
I'm also really disappointed to see explicit instructions for people's epic quests being distributed ooc. That seems really wrong to me.
Vive l'apostrophe!
I personally however would like to see more use of the quests list ingame and the hints system so that things become clearer and quest guides are more of a backup. I don't want quests to be like graphical MMOs, where you are told to go to spot X (with an arrow), kill thing Y (and the game points at it again) and do an endless variation of that. But I do think for our current quests a good baseline would be awareness of them existing ingame + some kind of way of knowing where or how to start. This could be implemented incrementally, starting with the most commonly done quests and working down the list to the most obscure. Kinda like how we get bug fixes / game changes trickling down. Alternatively it could be a big overhaul like the new combat system. Maybe an idea for what to do after that is done?
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Yes. There's one in the Geo guildhall, one in Tosha, one in Glom and one that I don't know where it is.
It is a very time-centric quest.