I was wondering why the manifestations have a respawn rate of one month... that just seems like a major inconvenience to me.I've tried to on multiple occasions hunt down the manifestations and i've tried for three in game years or three real lie weeks and I've failed on each attempt. I think the respawn rate is way to high and should be changed to something else less inconvenient because what it's at doesn't work at all. Having all the organizations go for them at once is silly when only one or two organizations gets all four sands, maybe it would be possible to have more than two organizations to get all four sands. Just lower the spawn rate to a normal respawn rate like killing a lizard which would come back in a day its killed. I'm just throwing an idea out there and if anyone has anymore ideas or thinks its fine the way it is just post them here. I think the way it is now though would cause a lot more frustration then it is rewarding because the more orgainzations we add the less chances of a certain organization will get four sands or any sand for that matter especially if an individual wants to camp the manifestations the month before and get rid of any orgainzation the chance to get them.
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Theoretically, the best way to get it done is to do it on an org level - get as many people as you can educated on what needs to be done, and how. And then have everyone remind each other when it is time to get into action. Naturally, the most organised org will likely be able to dominate all the sands or at least secure the maximum number of sands that they need. Considering the value of empowering aspects/lords, I don't see any reason to make it easier to procure sands without such effort and teamwork.
You'd just have people camp on the 30th of the previous month and the 1st of the next. Sands don't respawn when the creature does.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Nah, make it a random date during the month, so it's not entirely predictable but open during a window. Like Wildnodes.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Splitting up their respawn times will also help tremendously. With a consistent respawn time comes the fact that one person can monopolize all of them for days in a row.
This is why a bit more randomness in the process would be nice. Starting to gather them RL days early just won't be worthwhile any more.
There's probably a better way to spread things out. Xenthos' random respawn would do that.
I personally doubt any group is strong enough to instantly grab the 12 (I think?) manifestations before the others gets at least one (the one on their home plane, most likely). It does require you to have people around on the first though, but I don't think it'll be a worse situation than what we have today.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
If you're that dead-set against everything spawning on the first, how about a compromise? On the first, every manifestation vanishes, both dead and alive ones. They then get a randomly set respawn time that will make them respawn at any point during the month; they can respawn the minute after the day change, and they can respawn the very last minute of the 25th. Or, if you're worried about sands at that point, make the last respawn time the day change on the 24th/25th. That way, we will have a completely even playing field, without people gaining anything by pre-killing manifestations.
So any corpses from the previous month will despawn at midnight on the first, and everyone just waits for the green light.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Pretty much any modification that shifts it away from what it is now would be appreciated.
Bashing for manifestations and bashing for power is one of the few ways in which individuals can do good in a big way for their orgs. I am opposed to any changes that make it one more instance where the prevailing zerg will win the day. There are many other methods of generating power that favor the orgs with the largest population and strongest team. I do not see why everything must work this way.
Double edit: I am surprised that you would disagree @Morkarion - did you not just tout the virtues of pre-prepping in another context in the Tweets thread? Why is it good strategy in one instance, and totally unfair in another? The people who put in the work get the 'win'. It works in ascension, and on a much smaller scale, it works here.
Vive l'apostrophe!
An individual being able to lock down the value of all gathered essence for the entire coming year just isn't "fine" by any stretch of the imagination.
I'm finding it difficult to not read the arguments as "I don't feel like worrying about it that far in advance, therefore change the rules so I don't have to."
Vive l'apostrophe!
While you are trying to dismiss it out of hand, the argument you present does not address why you feel that making the situation more dynamic is worse than what we have now. If anything, adjusting it will allow an individual in an underdog / outnumbered org a greater chance to get a sand or two.
Yes, one person can potentially control them in any given round, if they are willing and able to diligently track/re-hunt them around the clock for several days. You know very well that it is also possible to interrupt this cycle by tracking (and possibly killing) aforementioned person to get your claim in. I'm pretty sure this is how we dealt with @Inagin when he was the reigning mani-hunter. We watched when he would hunt, and went up to look at the same times.
What you're actually asking for is to eliminate the possibility for many days' effort to net any benefits, and to narrow the window where effort is required to a more predictable time. This would basically make it no different than the days when people hang around expecting nodes or a revolt or flare... and turn astral/elemental into a killing field during these pre-appointed times.
Vive l'apostrophe!
On the other hand, some of the other suggestions provided would do as you say... and personally I feel that's fine. One idea is like the opening of Wildnodes where the quickest (not the strongest) prevail.
Nobody is asking to be able to murder aspects to take their sands and move them to your own (this would drastically favour stronger orgs and is not the intent of the system, and when it was suggested in another thread I was against it). However, I am all for making the collection system more dynamic and giving more people the chance to participate when the time comes.
Making it so one person is not able to dominate the entire process accomplishes that. There are many ways to achieve that goal, and it can be left partially as a prep-game or moved to more of a schedule based thing. I don't have a preference for which but I would like to see something adjusted here.
Preparation for an event is one thing, having a complete lock down is another.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Vive l'apostrophe!
That said, I wouldn't mind seeing additional ways to empower.
You can hunt them for 5, you can beat them to the punch, you can follow them around, you can set up watch on spheres. You can meld your area home area. You could even as CL not treat the people who were trying to empower your commune as if you were doing my character the favor, to the point where my character didn't feel it was even worth the effort to deal with your character and just gave to other groups..
Yes, you can post back that people will just hold them for 6 weaves. You could, but the admin have the tools to see that just isn't what is going on here. I am certainly not looking for manifestations every weave or that early and usually find enough to empower gaudi (though not always). This last year I looked and look and just happened to find four. Three or four years ago none.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.