I started playing seven years ago when a guy I liked at school mentioned it. I had never heard about MUDs, but I created a character and joined the Hartstone in Serenwilde. Somehow, from then on, if I ever created a character, they started out in Serenwilde, and I would always get frustrated a move somewhere else (all previous *main* characters of mine, this has been so) I enjoy Serenwilde's lore, and the Moondancers, and I suppose that's what has always drawn me to it.
So now Ani is in Glomdoring, and it's the best decision I have ever made in my whole time of playing Lusternia.Sure, I've enjoyed playing other characters elsewhere, and I do enjoy playing the odd alt sometimes, but I have invested a lot into Anita.
She's in Glomdoring because for about a RL year, some scary-looking orclach called Morkarion kept telling her how amazing it was, namely through spider messages. IC, Anita was very curious and decided to do some research on Glomdoring, while OOC I was trying to grow some balls and just do it. Just go and join. But I was nervous. I didn't know how it was going to impact Anita's life, or how it would impact *me* playing her. Then one day, one little thing really ticked me off, and then next thing I know, I'm standing at the Master Ravenwood with people staring at me while I repeat an oath. The people are amazing, I've made some really awesome friendships IG and on an OOC level. I also really enjoy playing her differently, she's still very motherly but now she won't hesitate to go defend or join in a combat situation where before she was all "Ewwww bloood". I think the thing about Glomdoring that intrigues me most is, not just the people, the lore. I don't think I will move Anita again, I think I've found my place in Lusternia
Do I regret leaving Serenwilde? A little. The only thing I majorly regret is turning my back on @Rivius, because Ani really really looked up to her father, and I still feel awful OOCly about that And maybe I feel a little bad for leaving @Hoaracle.
Just kidding. I'm glad you're all enjoying where you are! This is a cool thread because it reminds people that location is more than half the battle to really get the most out of Lusternia.
So what you're saying is it's important that they know where to live.
And knowing is (more than) half the battle!
GEEEE EYYYYYYYYYYE JOOOOOOOOOOOOOOE!!!
Anyway, I first got talked into this game (eventually) by Rialorm, and rolled to play in Mag with her former main. A-typically I play two types of characters, humourless, loyal to the cause, deadpan Paladins and sadistic brutal Orc berserkers/death knights. Talked out of the idea of joining Celest very swiftly, I rolled my Orclach and had fun for a while. Over time I didn't quite feel comfortable, there were (and still are) awesome people but the direction I wanted to take the character, didn't fit the way the guild and city went.
I'd read so much on Glomdoring, a bunch of violent, savage, xenophobes, with gods that praised the joys of merciless slaughter, so I made the jump. Instantly I was picked up by a couple of people who nurtured me in various ways and taught me so much about the game, and from meeting more and more people I was hooked. The mantra that every action, every victory, every success is part of something greater than yourself, and to see an organisation which was built around so many people each filling a role, rather than a small handful running everything.
Meanwhile I've been given the chance, and the tools to pursue my own projects, both personal and org wide, which have given me enjoyment in the game on a grand level. I don't know whether it's because people trust me with stuff or they're batshit mental and have no idea what could go wrong I'm unsure, but I love that the general responce is "Go for it, I look forward to seeing the results."
It's like being a scientist with a full lab, a blank cheque and access to every hazardous material known to man.
The divine voice
of Avechna, the Avenger reverberates powerfully, "Congratulations,
Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
2
Cyndarinused Flamethrower! It was super effective.
It was so long ago I don't really remember. I think I just got my fill of Magnagora and decided to take the plunge somewhere else. Part of it was that I was notorious guildhopper at the time and I had tried all of the Mag guilds.
What kept me around is the amazing playerbase and the immersive, deep RP that Glomdoring has really cultivated over the years. The SDs have just been an immense pleasure to be a part of for so long, and it's still not getting stale. I was considering going to Gaudi just for a change of PK pace, but I'll be damned if @Viravain didn't suck me back in. I guess that's really the general reason I've been around for almost 200 IC years, Glom just finds a new way to draw you in and keep you engaged. It's just a fantastic org to be a part of.
Hallifax is sciencey. I like being able to throw around my biggest words and find hilarious, sesquipedalian and outrageous ways of saying things in my day-to-day speech, especially when referring to bureaucracy. And of course, underneath the OOC-entertainment factor, I enjoy the idea of the castes and Collectivism; heh, it's fun to operate in a Communist-utopia that actually works and functions in the game world. Also, a character can literally say "I'm working on x project" and if they pray to a God(dess) about it, it might actually come to fruition in the game world with spectacular results.
Also, the playerbase is an absolute gem. I don't think there's such thing as drama here because everyone knows each other on an IC and even OOC level, and we have that underlying philosophy that has us sacrifice our ego to work for the greater good (much like Glomdoring, except of course superior B-) ). The only drama we get is from the insignificant sex alts that like to troll us (because we're into stoicism, I guess?), which tends to break the monotony, even if in an irritating and obnoxious way.
Isune is one of the best Elders, hands down, in terms of engagement, intellect and supportiveness. Jadice is settling in, and I really look forward to what She will bring to the table as well.
Also, being in Hallifax's environment so long, it's kind of difficult for me to play alts in anywhere but Glomdoring or Hallifax, because I keep thinking "wowo so selfish what r u doing u power hungry/crazy knob" whenever anyone does anything standoffish. I'm trying to get better about that, though. :-/
At the time, I wanted to play a forestial and wasn't even sure if I would keep Turnus or not. I knew that the warrior class was actually made interesting so I decided to roll that, and thought a tribal warrior sort sounded cool. At the time it was just Celest, Mag, and Serenwilde so there was only one option for a forestial sort!
There were times when Glom was getting beat down and Serenwilde was top dog that I was tempted to switch but playing as a fanatic didn't appeal to me.
I stay in Serenwilde because of a combination of stubbornness and I really like what the Serenguard turned into. A cool combination of tribalism, native american spiritualism, and brutality. I like the whole story of Serenwilde as a whole though it never feels like the player base never really meshed up with the background.
Also I have a masochistic level enjoyment of the underdog.
To add to Maligorn's post, and my previous one, there is something deeply, deeply enjoyable about playing in a place of cold logic and minimal emotion. I can't put my finger on why, but there is. I have toyed with the idea of taking Khydan out of Hallifax in the past but it's always been loyalty to Shevat more than anything else that stopped me doing so.
I'm not one for producing massive literary, scientific or dramatic projects - in the four(?) years I've been playing, I've never written much more than a news post. Being surrounded by people that enjoy it, - and that are so consistently good at it - that's something very, very special too. Not to detract from the other orgs and their authors and artists, of course, but the population of Hallifax boasts some amazing writing talent. I only hope I can live up to that.
That's not to say I don't have alts, but it's difficult to play them (I've got one everywhere except Mag, because I just can't get on with it) much due to one thing or another. Gaudiguch I find hard to get any traction with - I've tried to do my guild advancement tasks three times or so now, and I'm down about 1m gold and numerous credits without any progress. Celest is actually quite fun and I enjoy the pious RP but Khydan takes most of my time. Serenwilde and Glomdoring both have interesting potential but I will always, always come back to Khydan, and Hallifax, because of the reasons already given.
Firstly, I must disagree that Magnagora is ``evil''. Magnagora is a
city of expedience, certainly, but it is impossible for human beings to
consistently and co-cooperatively be ``evil''. Magnagora is the city of
expediency and practicality. Magnagorans are not Nil-bent on harm or
insult, but rather seeking that which would be productive or
beneficial. ``Evil'' should not be confused with ``villian'', to be
sure. There are many within Magnagora who exercise their powers and
proficiencies to personal gain, but this is a matter of taste and I'm
certain is present in every city or commune.
Secondly, what drew
me to Magnagora, as a moth might to a flame (or perhaps fly to a web?)
was the notion (or at least the implied notion) that Magnagora was a
meritocracy rather than potentiacracy or democracy; we value those who
demonstrate a greater value. To quote Richard Bartle, ``Evil is not a
winning strategy.'', and this remains self-evident in even present-day
Magnagora. While sometimes our rewards may be skewed, we still value
material contribution and that is something to be honoured. Anything
which brings glory to one's guild or city will find ample reward within
our framework, and we have plenty of resources to make good on that
promise.
All of this was available from the HELP MAGNAGORA
scroll. Sure, when I first enlisted there were difficulties, but these
were easily overcome as I learned the social morays and norms of
Magnagora. The more I learned of Magnagoran culture, the better things
would work for me. Delphas became a Master of the Engine before even
completing his initial Nihilist requirements. Such could be said for
any citizen of any city or commune, save for which cities and communes
have and enjoy such strict social customs?
We can place the
cities and communes on a scale, easiest to hardest, as {Easy, Medium,
Hard, Magnagoran}. The true question is ``Where do you fit?''. Merely
marking time as a warrior or druid or mage is not enough. Have you
completely embraced your culture and encouraged same?
To quote
Richard Bartle, ``Evil is not a winning strategy.'' To harm your
fellows, or debase your team-mates will gain you nothing. Magnagora is
no more ``evil'' than the colour ``pink''. The greatness of Magnagora
currently is, and has always been, the product of the Great Houses of
Magnagora who ensure the cultural norms and morays are known and
obeyed. What commune could long survive if her members behaved as
city-slickers? What city could long survive if her members adopted the
titles of rival nations?
Yes, what city could long survive if her
members adopted the titles of rival nations? Perhaps this last point is
the greatest to be made. No nation can long survive if her people are
divided by moral compass. Unity does not mean slavery, nor does slavery
mean unity. Being this as it may, those who cannot work cooperatively
with others must learn to do so quickly as time shall certainly make
mockery of their blasphemous attempts at ``Transformation''. No society
can accept world-changing social changes, especially all at once.
If
any wish to enrich the Engine with their own message they must
understand two things. Firstly, they must answer challenges to the
existing norms with more than ``meh'', and must secondly moderate their
desires to anticipate resistance. Such resistance may come (wisely)
because our present traditions are quite efficient, or they may come
because (stupidly) ``that is how we've always done it''. No matter
which answer/excuse, those who seek to change the very Transformation
shall find eager participants if they can but realize the reality within
which they live.
Magnagora is a city steeped deeply in tradition
and history. Any future requires we honour these histories and
traditions. We must obey the social norms, we must honour the contracts
of our fathers. The notions of they who came before us are the very
same as they who shaped the laws under which we presently live, and the
anticipations of the actions we presently perform. We do not steal from
eachother no more than we murder eachother. We value competence, sure,
but as a society we honour they who perform useful work; even they who
would better out-cast.
Thirdly, I seriously have no idea why I am
mentioned by @Lavinya. I have done nothing more than should be simply expected of
any other character. I would not lead a novice into a ``high-level''
hunting expedition simply to buy their loyalty (and levels are easy
enough gained in Lusternia!) than I would simply ignore the plaintiff
cries of a frustrated youth. I simply greeted a junior citizen and
hoped she might flourish, just as any of us ought to do when greeting
the students of the Collegium or #NEWBIE. Anything Lavinya has to say
on the matter comes from within herself, because she had the wherewithal
to recognize honest truth and act upon it. I did not force anything
upon her, nor did I demand anything of her. How could I? I was but a
mere Penitent when we met!
Instead let everyone know she did as
what is expected of a true Magnagoran. She did not cower within my
shadow, but took command of her own destiny and fly off upon the wing of
her own desires. Perhaps this is the most important point. She took
the lessons of our Church seriously, incorporated them into her own
psyche, and then shared those understandings with others. She gave more
than she took. Who else should become Mystagogue or Heresiarch? The
Council Toadie? The Yes Man? The Village Idiot?
Magnagora simply
rocks because we have a well-defined culture which encourages success,
and this means all kinds of ``success''. Be one fighter or poet,
scholar or hunter, we both welcome and materially reward your
contribution. Perhaps I was too quick to judge, as I only gleaned al
this from the HELP MAGNAGORA (and HELP <guildName>) scroll when
originally rolling my character, but I have ever been pleased with my
choice; I would have it no other way and I would bring mortal action to
any malcontents if it would also being declivity to any such argument.
There is no better place to live than Magnagora if you desire cultural
connection, shared history, and common values.
Of course there
are some who would like all the benefits of being a ``Rogue'' without
any of the penalties. They would like to do as they will and whenever
they want. So be it. They will no doubt find theirselves welcomed to
within the various Communes and other Cities; I wish them no harm. It
should be noted that, like the groom who requests ``Free Bird'' be
played at his wedding reception, I must wish ``Good luck''. Without any
sort of common commitment, without any sort of shared value, without
any concept of legitimacy, you will certainly need my well-wishes as you
are no doubt doomed to dissatisfaction. Let the communes do as they
will. Let the other cities do as they will. Magnagora will continue to
do as it will. Do you want to embrace your full potential?
Let the communes do as they will. Let the other cities do as they will.
Magnagora will continue to do as it will. Do you want to embrace your
full potential? That is my thesis.
It is very hard to say from an OOC perspective that Magnagora does not occupy a villainous role, to an even greater degree than Glomdoring. This does not make its players evil, but it is true nonetheless. I get the distinct sense that the above post was written from a weirdly blended pseudo-IC perspective.
Jadice, the Frost Queen says to you, "Constant vigilance."
I would agree that Glomdoring is way more "evil" in the OOC sense than Magnagora, just by virtue of being a commune rather than a city and because they sacrifice babbies.
I would agree that Glomdoring is way more "evil" in the OOC sense than Magnagora, just by virtue of being a commune rather than a city and because they sacrifice babbies.
we could kill and eat it? yum yum carrion >.<
The soft, hollow voice of Nocht, the Silent resounds within your mind as His words echo through the aether, "Congratulations, Arimisia. Your mastery of vermin cannot be disputed."
I would agree that Glomdoring is way more "evil" in the OOC sense than Magnagora, just by virtue of being a commune rather than a city and because they sacrifice babbies.
But let's look at this rationally: What are the chances that those babies would grow up to do anything more useful than serving as a sacrifice to bring back Night? Given the average life expectancy(I'm assuming, based on villager medicinal technology) of peasant children under five, I suspect that they don't even notice one baby stolen occasionally during the new moon- likely they lost several others that month, too. Why else would we be able to keep going back to that same village and none of them ever complain?
But OOC evil is subjective enough that any city/commune could be the "most evil" while still maintaining the intended roleplay. Zealots, collectivists, and radical environmentalists could equally justify questionable policies in pursuit of their own goals. It's easier to identify evil people than evil philosophies.
"Chairwoman," Princess Setisoki states, holding up a hand in a gesture for her to stop and returning the cup. "That would be quite inappropriate. One of the males will serve me."
It's almost as if there is an entirely new baby every day! They must practically be killing themselves to die off and be replaced that quickly.
EDIT: Enya is kinda evil, but for different reasons than folks might suppose.
Peasants breed like rabbits.
"Chairwoman," Princess Setisoki states, holding up a hand in a gesture for her to stop and returning the cup. "That would be quite inappropriate. One of the males will serve me."
It's almost as if there is an entirely new baby every day! They must practically be killing themselves to die off and be replaced that quickly.
EDIT: Enya is kinda evil, but for different reasons than folks might suppose.
Peasants breed like rabbits.
And they're always revolting, too.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Munsia is suggesting, in Munsia's way, that the Northern Alliance suffers from a peculiar phenomenon whereby the "good guys" get a lesser quality of player, as observed in World of Warcraft. Which is of course terribly kind of her.
Jadice, the Frost Queen says to you, "Constant vigilance."
I like voodoo culture and African tribal customs, hence why I aimed Haezon at being a witch doctor type person. He'd use bones, wear creepy face paint and chalk and say nonsense to destroy his enemies. This was before I had to adapt him to fit into lusternia's base (No voodoo skillset here) and I thought it would fit best in Glomdoring. I like music, so Harbingers it was. Needless to say, it worked. Greatly.
Bit of a few odd days at the beginning, even had a different name. But Haezon was chosen, and he was a witch doctor. He had a violin covered in bones and carved from wood he found on the forest floor. Glomdoring just seemed to fit him, especially the tribal background there. Serenwilde has a tribal background too, but it's more about respecting ancient spirits, asking for help from the forest and harmony (My understanding at the time), whereas Glomdoring is darker and would allow something like voodoo or creepy magic that turns your skin inside out. I loved the tasks in the Harbingers, and completed them with gusto. I find Glomdoring's RP is my favourite, it works so well and helped shape my character a lot. Very inspiring.
Then he made a stage production, won prestige, and that sort of cemented the fact that, 'Wow, I have actually made a pretty awesome character. I'm going to keep him.'
(I made him a trill because I wanted him to fly and help with influencing thanks to high charisma, his massive ego came into play later when they started praising him and I decided to go with it. Plus, no racial RP involved with trill beyond being artsy).
Plus, no racial RP involved with trill beyond being artsy).
This upset me, greatly.
Also I need to meet Haezon IG.
They've met, although briefly.
I did ask about trill rp, but no one has ever told me anything about it which isn't to do with Hallifax (Mostly wanting him to join because he's a Trill). I'm also not happy there's no big/obvious role-play involved in trill (Unlike Taurians being matriarch based and Loboshigaru doing the classic 'pack' mentality, along with merian nobility). I have been to Icewynd but that seems to be mostly isolationist based (And being they worship Zenos, tad insane), and Clarramore, which is Lords and Ladys pseudo-political based. I did ask about trill rp, but no one has ever told me anything about it which isn't to do with Hallifax. I've had to improvise with 'big ego romantic' and worshipping Trillillial. Where Hallifax is concerned, he has his own opinions on it I came up with, with Haezon not wanting to join ever despite being part of a founding race. He likes the city's appearance though.
Comments
And knowing is (more than) half the battle!
GEEEE EYYYYYYYYYYE JOOOOOOOOOOOOOOE!!!
Anyway, I first got talked into this game (eventually) by Rialorm, and rolled to play in Mag with her former main. A-typically I play two types of characters, humourless, loyal to the cause, deadpan Paladins and sadistic brutal Orc berserkers/death knights. Talked out of the idea of joining Celest very swiftly, I rolled my Orclach and had fun for a while. Over time I didn't quite feel comfortable, there were (and still are) awesome people but the direction I wanted to take the character, didn't fit the way the guild and city went.
I'd read so much on Glomdoring, a bunch of violent, savage, xenophobes, with gods that praised the joys of merciless slaughter, so I made the jump. Instantly I was picked up by a couple of people who nurtured me in various ways and taught me so much about the game, and from meeting more and more people I was hooked. The mantra that every action, every victory, every success is part of something greater than yourself, and to see an organisation which was built around so many people each filling a role, rather than a small handful running everything.
Meanwhile I've been given the chance, and the tools to pursue my own projects, both personal and org wide, which have given me enjoyment in the game on a grand level. I don't know whether it's because people trust me with stuff or they're batshit mental and have no idea what could go wrong I'm unsure, but I love that the general responce is "Go for it, I look forward to seeing the results."
It's like being a scientist with a full lab, a blank cheque and access to every hazardous material known to man.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
It was so long ago I don't really remember. I think I just got my fill of Magnagora and decided to take the plunge somewhere else. Part of it was that I was notorious guildhopper at the time and I had tried all of the Mag guilds.
What kept me around is the amazing playerbase and the immersive, deep RP that Glomdoring has really cultivated over the years. The SDs have just been an immense pleasure to be a part of for so long, and it's still not getting stale. I was considering going to Gaudi just for a change of PK pace, but I'll be damned if @Viravain didn't suck me back in. I guess that's really the general reason I've been around for almost 200 IC years, Glom just finds a new way to draw you in and keep you engaged. It's just a fantastic org to be a part of.
Also, the playerbase is an absolute gem. I don't think there's such thing as drama here because everyone knows each other on an IC and even OOC level, and we have that underlying philosophy that has us sacrifice our ego to work for the greater good (much like Glomdoring, except of course superior B-) ). The only drama we get is from the insignificant sex alts that like to troll us (because we're into stoicism, I guess?), which tends to break the monotony, even if in an irritating and obnoxious way.
Isune is one of the best Elders, hands down, in terms of engagement, intellect and supportiveness. Jadice is settling in, and I really look forward to what She will bring to the table as well.
Also, being in Hallifax's environment so long, it's kind of difficult for me to play alts in anywhere but Glomdoring or Hallifax, because I keep thinking "wowo so selfish what r u doing u power hungry/crazy knob" whenever anyone does anything standoffish. I'm trying to get better about that, though. :-/
I'm not one for producing massive literary, scientific or dramatic projects - in the four(?) years I've been playing, I've never written much more than a news post. Being surrounded by people that enjoy it, - and that are so consistently good at it - that's something very, very special too. Not to detract from the other orgs and their authors and artists, of course, but the population of Hallifax boasts some amazing writing talent. I only hope I can live up to that.
That's not to say I don't have alts, but it's difficult to play them (I've got one everywhere except Mag, because I just can't get on with it) much due to one thing or another. Gaudiguch I find hard to get any traction with - I've tried to do my guild advancement tasks three times or so now, and I'm down about 1m gold and numerous credits without any progress. Celest is actually quite fun and I enjoy the pious RP but Khydan takes most of my time. Serenwilde and Glomdoring both have interesting potential but I will always, always come back to Khydan, and Hallifax, because of the reasons already given.
One Will, One Collective.
Secondly, what drew me to Magnagora, as a moth might to a flame (or perhaps fly to a web?) was the notion (or at least the implied notion) that Magnagora was a meritocracy rather than potentiacracy or democracy; we value those who demonstrate a greater value. To quote Richard Bartle, ``Evil is not a winning strategy.'', and this remains self-evident in even present-day Magnagora. While sometimes our rewards may be skewed, we still value material contribution and that is something to be honoured. Anything which brings glory to one's guild or city will find ample reward within our framework, and we have plenty of resources to make good on that promise.
All of this was available from the HELP MAGNAGORA scroll. Sure, when I first enlisted there were difficulties, but these were easily overcome as I learned the social morays and norms of Magnagora. The more I learned of Magnagoran culture, the better things would work for me. Delphas became a Master of the Engine before even completing his initial Nihilist requirements. Such could be said for any citizen of any city or commune, save for which cities and communes have and enjoy such strict social customs?
We can place the cities and communes on a scale, easiest to hardest, as {Easy, Medium, Hard, Magnagoran}. The true question is ``Where do you fit?''. Merely marking time as a warrior or druid or mage is not enough. Have you completely embraced your culture and encouraged same?
To quote Richard Bartle, ``Evil is not a winning strategy.'' To harm your fellows, or debase your team-mates will gain you nothing. Magnagora is no more ``evil'' than the colour ``pink''. The greatness of Magnagora currently is, and has always been, the product of the Great Houses of Magnagora who ensure the cultural norms and morays are known and obeyed. What commune could long survive if her members behaved as city-slickers? What city could long survive if her members adopted the titles of rival nations?
Yes, what city could long survive if her members adopted the titles of rival nations? Perhaps this last point is the greatest to be made. No nation can long survive if her people are divided by moral compass. Unity does not mean slavery, nor does slavery mean unity. Being this as it may, those who cannot work cooperatively with others must learn to do so quickly as time shall certainly make mockery of their blasphemous attempts at ``Transformation''. No society can accept world-changing social changes, especially all at once.
If any wish to enrich the Engine with their own message they must understand two things. Firstly, they must answer challenges to the existing norms with more than ``meh'', and must secondly moderate their desires to anticipate resistance. Such resistance may come (wisely) because our present traditions are quite efficient, or they may come because (stupidly) ``that is how we've always done it''. No matter which answer/excuse, those who seek to change the very Transformation shall find eager participants if they can but realize the reality within which they live.
Magnagora is a city steeped deeply in tradition and history. Any future requires we honour these histories and traditions. We must obey the social norms, we must honour the contracts of our fathers. The notions of they who came before us are the very same as they who shaped the laws under which we presently live, and the anticipations of the actions we presently perform. We do not steal from eachother no more than we murder eachother. We value competence, sure, but as a society we honour they who perform useful work; even they who would better out-cast.
Thirdly, I seriously have no idea why I am mentioned by @Lavinya. I have done nothing more than should be simply expected of any other character. I would not lead a novice into a ``high-level'' hunting expedition simply to buy their loyalty (and levels are easy enough gained in Lusternia!) than I would simply ignore the plaintiff cries of a frustrated youth. I simply greeted a junior citizen and hoped she might flourish, just as any of us ought to do when greeting the students of the Collegium or #NEWBIE. Anything Lavinya has to say on the matter comes from within herself, because she had the wherewithal to recognize honest truth and act upon it. I did not force anything upon her, nor did I demand anything of her. How could I? I was but a mere Penitent when we met!
Instead let everyone know she did as what is expected of a true Magnagoran. She did not cower within my shadow, but took command of her own destiny and fly off upon the wing of her own desires. Perhaps this is the most important point. She took the lessons of our Church seriously, incorporated them into her own psyche, and then shared those understandings with others. She gave more than she took. Who else should become Mystagogue or Heresiarch? The Council Toadie? The Yes Man? The Village Idiot?
Magnagora simply rocks because we have a well-defined culture which encourages success, and this means all kinds of ``success''. Be one fighter or poet, scholar or hunter, we both welcome and materially reward your contribution. Perhaps I was too quick to judge, as I only gleaned al this from the HELP MAGNAGORA (and HELP <guildName>) scroll when originally rolling my character, but I have ever been pleased with my choice; I would have it no other way and I would bring mortal action to any malcontents if it would also being declivity to any such argument. There is no better place to live than Magnagora if you desire cultural connection, shared history, and common values.
Of course there are some who would like all the benefits of being a ``Rogue'' without any of the penalties. They would like to do as they will and whenever they want. So be it. They will no doubt find theirselves welcomed to within the various Communes and other Cities; I wish them no harm. It should be noted that, like the groom who requests ``Free Bird'' be played at his wedding reception, I must wish ``Good luck''. Without any sort of common commitment, without any sort of shared value, without any concept of legitimacy, you will certainly need my well-wishes as you are no doubt doomed to dissatisfaction. Let the communes do as they will. Let the other cities do as they will. Magnagora will continue to do as it will. Do you want to embrace your full potential?
Let the communes do as they will. Let the other cities do as they will. Magnagora will continue to do as it will. Do you want to embrace your full potential? That is my thesis.
And they're always revolting, too.
Estarra the Eternal says, "Give Shevat the floor please."
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