So apparently warriors get shafted here, but I'll still be a warrior if cavalier quest get's fixed before I just quit or break down and try something else...what are some classes (and skillchoices) that don't really need arti's? I don't have a problem with getting my class skills learned, that's fun and worth paying for. But I won't be able to just grab a 1200 credit weapon rune right off the bat. =/ Just not happening...sooo any input would be great! I COULD consider leaving my city....but I'd rather not. =/ Really digging the Blacktalon druids though, that looks like a ton of fun...
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P.S. tae'dae bards are actually pretty swell.
If you're okay with slowly grinding (and yes, really slowly grinding) to a PVP level as you play, then it doesn't matter whether you're a warrior or not.
Bards are generally considered the least arti-reliant, afaik, though they also don't really have much chance of killing their opponent in a 1v1, at least, less than other classes. Monks are also not quite arti reliant, but there's a lot more preparation involved in monk combat. Wiccan/Guardians might actually be a good choice if you're interested in arena duels, because they do fairly well 1v1, and can bring a lot of utility to a team fight.
If you'd prefer changing though, then I can give a reason for each. If you're looking for flavor and fun, then you can always try Guardian/Priest. I've always found them to overflowing with flavor and you actually feel like you're connected to a higher power/calling. Guardians also tend to have quite the synergy when it comes to spells, able to create combos, however, a general rule with guardians is that you can only tend to get a kill by doing the synergy correct, else you'll be starting over and generally with 0 power.
For combat, you can try Monk. Monks have a certain flow to them that makes their combat almost seem like a dance. Each monk type is unique in its abilities, and has its own flare to it. Just remember, Monk is perhaps the hardest class to master, and requires alot of preparation beforehand with building your Kata combos and general battle theory-crafting. However, get Monk down and you'll be a terror to deal with: A.k.A @Malarious history.
If you're looking for a more easier lifestyle and utility, then you can go for Bard. Bard is quite the fun skillset, where you'll mostly have to simply put your song effects up and can enjoy the rest. Most dont find it very challenging and more experienced combatants prefer other classes as getting a kill as a Bard isnt the most practical of things.
Mage is essential for any group or raid, as they supply the area control needed to set your group into an area. No one will ever be displeased when a Mage joins the team. However, melding can be quite the tiresome process, and many tend to be displeased with the idea of no meld = half-power. There's also Telekinesis and Telepathy that are good kits for the get-go.
Warrior really isnt that bad, yes you'll find yourself flailing from time to time, but with the right stuff, you could become pretty competent. If you love the concept of a Warrior, then I would suggest sticking with it, rather than finding yourself regret the decision of leaving it later.
There's the argument they're more skill intensive, but honestly, if you're a Knight who wants to PK and you don't have beast spit regardless of class, you're missing out.
No other class is -as dependant- on artifacts as the Knight, while they all benefit from them, their main kill method, means to apply afflictions, and hindering (with slight exceptions for Monks) aren't affected by artifacts. Knights work off wounding, weapon runes increase wounding, and increase damage. Which means it's possible your target may require to sip rather than apply, or risk dying to damage.
In group scenarios you'll be fine without artifacts, you won't be optimal, but you'll get on ok, just don't surge. 1: You're a tae'dae, you have enough health. 2: You're a tae'dae, you've bugger all mana, and you will get toaded/absolved/wracked/insert any other mana kill here. If you go one on one with most people who know what they're doing, you'll find you're too slow and your weapon isn't effective enough, that's where race choices and artifacts will kick in. But in groups you'll do well enough, if you end up Ebon/Serenguard and get Nightkiss/Drawdown, then that + racial stat boost to your bardiche and your coal runes will give you about as good a weapon as you can get without having to start shelling out investment.
You can all too easily sink 2,000+ credits into a weapon, but get a feel for the class first, and stick to group combat before you get frustrated. If you still want to go on after you've gotten to grips with the class and want to up your game, invest away... just don't stay tae'dae. That slow fat ass will be the biggest frustration you know.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
but yes I picked blacktalon not because of the kit but because I adored the concept. Im a bird lover, especially crows and ravens.