POLITICS NEWS #4822 Date: 2/8/2015 at 18:05 From: To : Everyone Subj: Aslaran-Krokani Feud
In the Grey Moors, the aslaran of Shanthmark once again clash with the krokani of Paavik, as their ancient racial feud reasserts itself. No longer caring about the politics of the Basin, Shanthmark declares itself free and no longer under the sphere of influence of the Holy Principality of New Celest, and Paavik declares itself free and no longer under the sphere of influence of the Free Alliance of Serenwilde.
POLITICS NEWS #4823 Date: 2/8/2015 at 18:15 From: To : Everyone Subj: Political Upheaval in the Village of Shanthmark
This day, the Village of Shanthmark has pledged its support and resources to the Holy Principality of New Celest.
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I thought the entire bloody point of a grace period was to remove the idea of quick/instant revolt gains, and yet it seems Celest has for the past 3 revolts gained villages in no time flat as it seems they are winning it in one wave+, simply by use of a certain someone's multitude of Lirangsha mist artifact (resets influenced mobs to be influenced again). Either make the artifact not work on village mobs and accept all the decries about their purchases, since a 'pay to win' function for a game-wide event feature in a game designed around fair play was an extremely foolish idea, and frankly I thought Lusternia was better than that, or make it that using a mist puts all other mists on cooldown, thus making one able to only use 1 at a time and not 3+ on the same mob. Other than that, this has become an obvious joke of a mechanic.
Village mobs won't all let you influence them immediately after the village revolts. They'll say something like "We just declared independence! Give me a goddamn minute!"
I can 100% attest to winning a village-feeling induced village in one sweep of the denizens in 10 minutes (actually less) without any Lirangsha mist. Celest beat you to the punch, sorry 'bout it.
Magnagora has never, to my knowledge, won a village in a single sweep, even without opposition. It's very frustrating at times to see a village won, while still waiting for some mobs to even be influencable for the FIRST time. I don't know how it works, if we have just been really unlucky or what, but from where we're standing it generally sucks!
I also remember when Hallifax (via @Morbo) won a village with Serenwilde's help with only ONE person influencing village feelings. Speed was of the essence.
Magnagora has never, to my knowledge, won a village in a single sweep, even without opposition. It's very frustrating at times to see a village won, while still waiting for some mobs to even be influencable for the FIRST time. I don't know how it works, if we have just been really unlucky or what, but from where we're standing it generally sucks!
If you don't use crusade, this is possible. From past experience, Magnagorans tend to be really bad (in general) at using Crusade in revolts. Every NPC influenced without Crusade slows you down by 50% (for that denizen)!
Village feelings will also help considerably; as I said above, if you're unopposed it takes less than a full sweep of the village even at neutral feelings. This means that some of the villagers in that village may not have become influenceable for the first time either, just like the ones you're waiting for... and the better the feelings, the fewer villagers they need to wait to become open.
I thought the entire bloody point of a grace period was to remove the idea of quick/instant revolt gains, and yet it seems Celest has for the past 3 revolts gained villages in no time flat as it seems they are winning it in one wave+, simply by use of a certain someone's multitude of Lirangsha mist artifact (resets influenced mobs to be influenced again). Either make the artifact not work on village mobs and accept all the decries about their purchases, since a 'pay to win' function for a game-wide event feature in a game designed around fair play was an extremely foolish idea, and frankly I thought Lusternia was better than that, or make it that using a mist puts all other mists on cooldown, thus making one able to only use 1 at a time and not 3+ on the same mob. Other than that, this has become an obvious joke of a mechanic.
Pretty sure @Talan caught every ghost in Paavik the first round. All of a sudden (About 5-10 minutes later), they were Mag-fluenced. Now, how did THAT bit happen? Was it someone in Magnagora using mist? Are we complaining that someone else's use of an artifact produced better results than your own now?
EDIT: Removing news post because huge message is huge.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
I thought the entire bloody point of a grace period was to remove the idea of quick/instant revolt gains, and yet it seems Celest has for the past 3 revolts gained villages in no time flat as it seems they are winning it in one wave+, simply by use of a certain someone's multitude of Lirangsha mist artifact (resets influenced mobs to be influenced again). Either make the artifact not work on village mobs and accept all the decries about their purchases, since a 'pay to win' function for a game-wide event feature in a game designed around fair play was an extremely foolish idea, and frankly I thought Lusternia was better than that, or make it that using a mist puts all other mists on cooldown, thus making one able to only use 1 at a time and not 3+ on the same mob. Other than that, this has become an obvious joke of a mechanic.
Pretty sure @Talan caught every ghost in Paavik the first round. All of a sudden (About 5-10 minutes later), they were Mag-fluenced. Now, how did THAT bit happen? Was it someone in Magnagora using mist? Are we complaining that someone else's use of an artifact produced better results than your own now?
EDIT: Removing news post because huge message is huge.
If this is true, that sounds bug-worthy.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
I thought the entire bloody point of a grace period was to remove the idea of quick/instant revolt gains, and yet it seems Celest has for the past 3 revolts gained villages in no time flat as it seems they are winning it in one wave+, simply by use of a certain someone's multitude of Lirangsha mist artifact (resets influenced mobs to be influenced again). Either make the artifact not work on village mobs and accept all the decries about their purchases, since a 'pay to win' function for a game-wide event feature in a game designed around fair play was an extremely foolish idea, and frankly I thought Lusternia was better than that, or make it that using a mist puts all other mists on cooldown, thus making one able to only use 1 at a time and not 3+ on the same mob. Other than that, this has become an obvious joke of a mechanic.
Pretty sure @Talan caught every ghost in Paavik the first round. All of a sudden (About 5-10 minutes later), they were Mag-fluenced. Now, how did THAT bit happen? Was it someone in Magnagora using mist? Are we complaining that someone else's use of an artifact produced better results than your own now?
EDIT: Removing news post because huge message is huge.
If this is true, that sounds bug-worthy.
Why? We got pretty much everything else in the round, too... and someone lost an influence battle against one of the named NPCs. The village most certainly wasn't unopposed.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
I thought the entire bloody point of a grace period was to remove the idea of quick/instant revolt gains, and yet it seems Celest has for the past 3 revolts gained villages in no time flat as it seems they are winning it in one wave+, simply by use of a certain someone's multitude of Lirangsha mist artifact (resets influenced mobs to be influenced again). Either make the artifact not work on village mobs and accept all the decries about their purchases, since a 'pay to win' function for a game-wide event feature in a game designed around fair play was an extremely foolish idea, and frankly I thought Lusternia was better than that, or make it that using a mist puts all other mists on cooldown, thus making one able to only use 1 at a time and not 3+ on the same mob. Other than that, this has become an obvious joke of a mechanic.
Pretty sure @Talan caught every ghost in Paavik the first round. All of a sudden (About 5-10 minutes later), they were Mag-fluenced. Now, how did THAT bit happen? Was it someone in Magnagora using mist? Are we complaining that someone else's use of an artifact produced better results than your own now?
EDIT: Removing news post because huge message is huge.
If this is true, that sounds bug-worthy.
Why? We got pretty much everything else in the round, too... and someone lost an influence battle against one of the named NPCs. The village most certainly wasn't unopposed.
Because regardless of whether you won or not, that sounds buggy. It may yet be just an unexplained thing, but it's worth looking into.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
I thought the entire bloody point of a grace period was to remove the idea of quick/instant revolt gains, and yet it seems Celest has for the past 3 revolts gained villages in no time flat as it seems they are winning it in one wave+, simply by use of a certain someone's multitude of Lirangsha mist artifact (resets influenced mobs to be influenced again). Either make the artifact not work on village mobs and accept all the decries about their purchases, since a 'pay to win' function for a game-wide event feature in a game designed around fair play was an extremely foolish idea, and frankly I thought Lusternia was better than that, or make it that using a mist puts all other mists on cooldown, thus making one able to only use 1 at a time and not 3+ on the same mob. Other than that, this has become an obvious joke of a mechanic.
Pretty sure @Talan caught every ghost in Paavik the first round. All of a sudden (About 5-10 minutes later), they were Mag-fluenced. Now, how did THAT bit happen? Was it someone in Magnagora using mist? Are we complaining that someone else's use of an artifact produced better results than your own now?
EDIT: Removing news post because huge message is huge.
If this is true, that sounds bug-worthy.
Why? We got pretty much everything else in the round, too... and someone lost an influence battle against one of the named NPCs. The village most certainly wasn't unopposed.
Because regardless of whether you won or not, that sounds buggy. It may yet be just an unexplained thing, but it's worth looking into.
Or someone had a bagload of mist.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Are we really complaining that people in the north are using a tactic that people in the south have used themselves? Come on, guys.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
First off - Sorry I wasn't around to help, I went to the Zoo with the family and we just got back now. I spent the majority of last weekend around for War so this weekend was commited to hanging with them, which is why I missed all but the last 20 mins of Life as well.
With that said @Arcanis - Dude - stop being such a sore loser. You got beat, use this for next year, formulate a plan, get better and compete.
Morkarion lost to Kelly in his first year of Death and spent the entire next year prepping for it to win it then.
I asked if people had plans, and the general response I got was 'well kind of.' Seals are serious business, if you can't be arsed to prep, then don't expect to win.
The year I won Death, I had several areas to focus, other back up areas, and then even had backup backup areas.
With War, we have had at least 3 different strategies to go for (this year was only two, didn't have swoop to fall back on)
When I got TA, I had plans A-E, and pretty much coordinated every detail of it. People throw a lot of blame on lag, but the planning and coordination just amplified the affects of the lag.
Getting really sick of hearing bitching on our alliance/whatever combat clan about skills being unbalanced, events being unfair, rules being moronic, or conversations on the forums being referred to (under the guise of being very vaguely IC). Say what you want in your own ooc clans, spare the rest of us.
... or make it that using a mist puts all other mists on cooldown, thus making one able to only use 1 at a time and not 3+ on the same mob. Other than that, this has become an obvious joke of a mechanic.
Unless the leader is worth tons more, as in multiples of points more, it doesn't seem to me this will do much. All it means is people would split up where they use the mist. Let's say a leader is worth twice the points at 200 where other named are 100. With two jars you're talking a difference of 700 vs 600.
First off - Sorry I wasn't around to help, I went to the Zoo with the family and we just got back now. I spent the majority of last weekend around for War so this weekend was commited to hanging with them, which is why I missed all but the last 20 mins of Life as well.
With that said @Arcanis - Dude - stop being such a sore loser. You got beat, use this for next year, formulate a plan, get better and compete.
Morkarion lost to Kelly in his first year of Death and spent the entire next year prepping for it to win it then.
I asked if people had plans, and the general response I got was 'well kind of.' Seals are serious business, if you can't be arsed to prep, then don't expect to win.
The year I won Death, I had several areas to focus, other back up areas, and then even had backup backup areas.
With War, we have had at least 3 different strategies to go for (this year was only two, didn't have swoop to fall back on)
When I got TA, I had plans A-E, and pretty much coordinated every detail of it. People throw a lot of blame on lag, but the planning and coordination just amplified the affects of the lag.
Hard to plan when there's little commitment for help. So yes, kinda. As in it depended on if I was even going to get any support, or if some support how much, etc.
The north pulled together. The south seemed to say, lets just go for some credits. Could I have planned better, yeppers. But no planning works against an army. Could I have placed better. Sure, but once it was clear I wasn't going to win, better to spend that time planning.
Are we really complaining that people in the north are using a tactic that people in the south have used themselves? Come on, guys.
That is because the moment we use any tactic that the other side uses it becomes 'overpowered' and stupid, and should not exist.
....Kettle, meet pot.
The only thing Tae complains about is /o\ (but he -REALLY- likes to complain about it ;D)
I actually care little for /o\(Destro) I really only care about /o\(Illuminati) But to be honest, I really don't care. >.> On a side note, did someone say Princess Farewell?
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Estarra the Eternal says, "Give Shevat the floor please."
Village feelings will also help considerably; as I said above, if you're unopposed it takes less than a full sweep of the village even at neutral feelings. This means that some of the villagers in that village may not have become influenceable for the first time either, just like the ones you're waiting for... and the better the feelings, the fewer villagers they need to wait to become open.
EDIT: Removing news post because huge message is huge.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
The north pulled together. The south seemed to say, lets just go for some credits. Could I have planned better, yeppers. But no planning works against an army. Could I have placed better. Sure, but once it was clear I wasn't going to win, better to spend that time planning.
....Kettle, meet pot.
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
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On a side note, did someone say Princess Farewell?