If you feel you're suddenly "one-shotted" it's more likely that you have untreated recklessness. Also, the mosquitos are aggressive if you enter the room with them, though they don't have any hindering afflictions that I've noticed, and grubs aren't aggro, so it should be possible to avoid the fighting of the event if you don't wish to participate.
EDIT: Recklessness is an affliction that causes all vital stats to show up as if they're at max. It can be very dangerous if left untreated.
Everyone is a genius. But if you judge a fish on its ability to climb a tree, it will live its whole life believing that it is stupid.
Events shouldn't cater to lowbies, as most of the population is largely not lowbies. If you make it easy for lowbies, highly artied ascendants will just crap all over it without trying. Lowbies is a temporary thing, highbie is permanent.
Lifesteal as an NPC mechanic needs an overhaul, yes. Every time an NPC lifesteals its max health should be capped at a percentage, so it can't do it more than x times (for example, if you cap it at 10%, the first time it lifesteals it can restore up to 90% of its max health, the second time up to 80%, third up to 70%, etc-- if it's above that total already, the lifesteal does nothing).
Could be a harsher gradient too, but it's one of those things where if you get unlucky and it gets a lucky streak it can just live forever.
I just hate the skinrot plague (both editions) and the trollish ways the admin try to make sure everyone gets it. Aren't the mobs and path-blocking trees enough of an annoyance?
Fetid flakes of flesh fall from your body releasing a rotting smell made worse by the sweltering <br>heat.<br>5880h, 8670m, 6345e, 10p, 24580en, 24580w Belrx-<br>def<br>You have the following defences active:<br>You are under a Lesser Blessing of the Domotheos of Beauty.<br>You are under a Major Blessing of the Domotheos of Beauty.<br>You have a potent gestalt composed of three ikons.<br>Your fighting stance is defending your legs.<br>You are protected by 4 defences.<br>5880h, 8670m, 6345e, 10p, 24580en, 24580w Blrx-<br>diag<br>You are:<br>You have 0 afflictions.<br>5880h, 8670m, 6345e, 10p, 24580en, 24580w Blrx-<br>
I just hate the skinrot plague (both editions) and the trollish ways the admin try to make sure everyone gets it. Aren't the mobs and path-blocking trees enough of an annoyance?
There isn't any plan by the admin to actively give everyone skinrot. We are letting things run its course and following player direction. I am sorry that you think we are trying to troll you (and other players) in any way.
First let me say I'm not -actually- mad, because this is a game and I like to think I have a healthy enough perspective on it. I'm not losing any sleep over my pretendytime dog man becoming a gross rock monster. But gimme a break dude. Last time around the admin had the one Hallifaxian mob that literally everyone in the city would obey call everyone into the same room. This time you made it spread through daily quest mobs and deactivated the old methods to cure it. Yer a bunch of trolls and you know it.
I feel like if you log into a character for the first time in a while, and someone who is an active player accidently gives you skin rot, the last thing you need to do is comment that if you had curatives, you'd kill them because you know your org's laws and can get away with it. You need to QQ and chill for a while.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
I feel like if you log into a character for the first time in a while, and someone who is an active player accidently gives you skin rot, the last thing you need to do is comment that if you had curatives, you'd kill them because you know your org's laws and can get away with it. You need to QQ and chill for a while.
I feel like if you log into a character for the first time in a while, and someone who is an active player accidently gives you skin rot, the last thing you need to do is comment that if you had curatives, you'd kill them because you know your org's laws and can get away with it. You need to QQ and chill for a while.
u wot m8
il fite u 1v1 cheeky bugger
U wot m8
il wrek u m8 360 qwikscope
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Well, intrusive events are both the worst, and the best, part of IRE events. On the one hand, they really can be intrusive, if not by admin design, then by lore-dictated reactions, and no one is a stranger to drama born from events that they had literally zero wish to be involved in. On the other hand, it lasts for a month or two at the most, and it really is not possible to do such cool stuff in other big multi-player games. Or at least, not with such depth and personalised interaction as such IRE events promise.
I mean, sure, the burning legion event (what is it, the third time they've crashed into Azeroth? Aren't they sick of that place yet?) is intrusive and big scale, but really, you're not going to get a star-crossed demon-nightelf love story developing spontaneously on the sidelines between a GM controlled NPC and a player. In Lusternia? That's actually well within the bounds of possibility.
Just tough it out for a month. Things'll be back to normal soon enough. In the meantime, cradle-robbing.. I mean, consoling newbies who having no idea what is going on and why they're dying over and over to a mosquito on the road can be a distraction if you don't want to participate in the actual event.
I am having lots of fun with the event! Lots of potential to make my fairly blank-slate character develop. Been enjoying emoting about my skin falling off and whatnot. Only thing that annoys me are the people sitting around giggling and smiling - like, sure, I know mechanically/OOC that I'll be fine, but it's still fun to RP out some gravity and I end up feeling derpy if I'm the only one around who is responding to the plague...
Part of the issue with world-dooming events is A. everyone knows things'll be fine in the end and B. you can't really get hung up on that. If I had Maligorn sit out IG months of PvP recovering from PTSD because he got sacrificed to the Demon Lords and had his heart eaten, it just wouldn't be fun.
There are a few times when things -aren't- fine in the end and it just ends up turning away players. Eventru effectively died, as did Elostian; there are other instances of Actual Consequences but they aren't too common.
Part of the issue with world-dooming events is A. everyone knows things'll be fine in the end and B. you can't really get hung up on that. If I had Maligorn sit out IG months of PvP recovering from PTSD because he got sacrificed to the Demon Lords and had his heart eaten, it just wouldn't be fun.
There are a few times when things -aren't- fine in the end and it just ends up turning away players. Eventru effectively died, as did Elostian; there are other instances of Actual Consequences but they aren't too common.
Are you really sure things are going to be fine though? We have had actual discussions about what we would do if Kethuru won in Ascension or what areas we could completely blow up forever or destroy and recreate anew. I've been quietly hopeful that Estarra will one day approve my plan to destroy Hallifax and Gaudiguch so we can lower our org count and reduce population spread.
I don't expect people to RP months of PTSD because of traumatic world changing events but there is really no reason for players or characters to think that everything is going to be just fine in the end. Unless your definition of just fine is that the severs are on and you can log in, in which case I guess that is a safe bet.
Zvoltz said: I've been quietly hopeful that Estarra will one day approve my plan to destroy Magnagora and Serenwilde so we can lower our org count and reduce population spread.
Also, world changing events are awesome. Look how they've reshaped other games like Achaea. Sure, they can be hard and frustrating, but the long term health of the game often benefits from mass God extinction or dropping an org into the ocean and telling them to rebuild.
Part of the issue with world-dooming events is A. everyone knows things'll be fine in the end and B. you can't really get hung up on that. If I had Maligorn sit out IG months of PvP recovering from PTSD because he got sacrificed to the Demon Lords and had his heart eaten, it just wouldn't be fun.
There are a few times when things -aren't- fine in the end and it just ends up turning away players. Eventru effectively died, as did Elostian; there are other instances of Actual Consequences but they aren't too common.
Are you really sure things are going to be fine though? We have had actual discussions about what we would do if Kethuru won in Ascension or what areas we could completely blow up forever or destroy and recreate anew. I've been quietly hopeful that Estarra will one day approve my plan to destroy Hallifax and Gaudiguch so we can lower our org count and reduce population spread.
I don't expect people to RP months of PTSD because of traumatic world changing events but there is really no reason for players or characters to think that everything is going to be just fine in the end. Unless your definition of just fine is that the severs are on and you can log in, in which case I guess that is a safe bet.
The issue for me is that, well... Saran has been through ten ascensions and what... two plagues?, Arix and I were talking to someone IC yesterday who was a bit but for us it's kinda routine now. It'd be different if the world wasn't ending every x ig years, but it is and it'd probably be more disconcerting to our characters if it wasn't happening. It's probably not helped that because it's tied to the Ascension mechanics it always winds up with the seals weakening and someone needing to ascend. Like the events are amazing don't get me wrong, but like... maybe one year it just doesn't end with the standard ascension? Maybe there's something else, or maybe the ascension happens differently.
It just feels like being surprised that Sydney put fireworks on the harbour bridge for NYE again this year or that they're playing the snatch game this season on RuPaul's.
Comments
EDIT: Recklessness is an affliction that causes all vital stats to show up as if they're at max. It can be very dangerous if left untreated.
Down with lifesteal.
Could be a harsher gradient too, but it's one of those things where if you get unlucky and it gets a lucky streak it can just live forever.
Estarra the Eternal says, "Give Shevat the floor please."
Stop lying.
Estarra the Eternal says, "Give Shevat the floor please."
Estarra the Eternal says, "Give Shevat the floor please."
il fite u 1v1 cheeky bugger
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
il wrek u m8 360 qwikscope
I mean, sure, the burning legion event (what is it, the third time they've crashed into Azeroth? Aren't they sick of that place yet?) is intrusive and big scale, but really, you're not going to get a star-crossed demon-nightelf love story developing spontaneously on the sidelines between a GM controlled NPC and a player. In Lusternia? That's actually well within the bounds of possibility.
Just tough it out for a month. Things'll be back to normal soon enough. In the meantime, cradle-robbing.. I mean, consoling newbies who having no idea what is going on and why they're dying over and over to a mosquito on the road can be a distraction if you don't want to participate in the actual event.
There are a few times when things -aren't- fine in the end and it just ends up turning away players. Eventru effectively died, as did Elostian; there are other instances of Actual Consequences but they aren't too common.
Chocolate trumps everything. What gains man if he gains the whole world, but loses chocolate in the process?
I don't expect people to RP months of PTSD because of traumatic world changing events but there is really no reason for players or characters to think that everything is going to be just fine in the end. Unless your definition of just fine is that the severs are on and you can log in, in which case I guess that is a safe bet.
I mean, how else am I suppose to get my cult?
The issue for me is that, well... Saran has been through ten ascensions and what... two plagues?, Arix and I were talking to someone IC yesterday who was a bit but for us it's kinda routine now. It'd be different if the world wasn't ending every x ig years, but it is and it'd probably be more disconcerting to our characters if it wasn't happening.
It's probably not helped that because it's tied to the Ascension mechanics it always winds up with the seals weakening and someone needing to ascend. Like the events are amazing don't get me wrong, but like... maybe one year it just doesn't end with the standard ascension? Maybe there's something else, or maybe the ascension happens differently.
It just feels like being surprised that Sydney put fireworks on the harbour bridge for NYE again this year or that they're playing the snatch game this season on RuPaul's.