Gear Overhaul
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Comments
What will happen to the Elemental Cloak artifact?
Some suggestions for warrior weapon slots:
Gilded: Bonus to influencing.
Heirloom: Bonus to Family honour
I'd also like to suggest that the weapon name/description changes based on how its oiled.
Specialization Bonus: 2/4
Speed Enhancement 2/4
Lightning Stance: 2/3
Racial Bonus: 2/2
Balance bonuses would cap out at 4 for warriors, and a Speed Enhancement would be entirely optional - you could get the same benefit by being a member of a race which receives a bonus to that weapon type or just use Lightning Stance instead. The key is having weapon enhancements exist within the same Overhaul framework everything else uses. And I've seen no indication from Estarra or Ieptix that this wouldn't be the case.
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As far as weapon enhancement ideas go, how about:
Pointed - Turns any attack vs a shielded opponent (circle, pentagram, salt, etc. not faeleaf) that would normally be blocked by the shield into a raze attempt (inflicts no damage as usual, but removes shield).
Cautious - When attacking a denizen, you must append the DEADLY modifier on your STRIKE command, or your attacks will stop short of lethal damage. Useful for those influencers with twitchy sword arms and anyone who wants to (non-fatally) beat a denizen for misbehavior.
Part of wishes there would be a line like
"This is an heirloom of the Starleaf family" but like nicer.
Though really I'd prefer if this could be done with poison blend coatings.
- Pyrotoxin + Senso blend makes an oil which turns weapon into a flaming weapon for X amount of time.
- Saxitin + Mactans blend makes an oil which makes weapons ice-cold, etc.
Out of interest, do you need to set that when the weapon is forged, or can it be changed afterwards by the mallet? I like my current chain...
Ideas from anyone else? Also will consider suggestions for armour effects!
Edit: monk weapons, same setup?
Since we're removing weapon stats now, keeping speed bonuses on racial weapon bonuses and (the equivalent of) coal rune bonuses will then become "new" speed from this perspective. Yes, I'm quibbling and splitting hairs a little, but I really do feel its better to do away with it.
Weapon effect customisations based off a slot mechanic is great - giving warriors a way to customise or buff their fighting styles (not the ability, but their metagame, strategical/tactical fighting style) should be the way to go with those offensive buffs instead of just going into speed. It's universally useful, yes, and that's actually why we should avoid it. Tie the new customisations to specific, situational effects. So people can choose that buff if their fighting strategies tend toward that certain situation, or go for something else for whatever fits them. For example, make the orcs PB bonus give them a bonus when they hit a bleeding threshold on their target, bloodlust or whatever, that gives them a limited time, minor effect they can use to capitalize on both the bleeding PB style. Fits in thematically as well, but it becomes only situationally useful for those who like to go the bleeding route. Those who don't can easily choose another race, and change up their weapon buffs to provide situational support to those other strategies.
Of course, this implementation premises that all of the specs have at least two, or maybe more, viable and comparable strategies. Don't have to be unique between all specs (with the bleeding effect on page 1, we could maybe see bleeding bonecrushers!) but definitely more than one so that players have meaningful choices to make. But isn't that what we're aiming for? A vibrant strategy meta where warriors (and other classes) can customise their styles, have fun with whatever they choose? Go for situational effects that proc off specific conditions, and give them a whole slew to choose from that caters to different strategical niches. That lets players think and strategize and play with their set ups beyond telling themselves, "Okay, first, spend everything I can afford on as much speed as I can get... once I have that baseline..."
Something to sic Baelor on during his FO4 breaks?