Hello, all! I'm the guy responsible for the new HTML5 Client, and I thought it high-time I made myself available to anyone using the client for any questions, concerns, ideas, etc. you might have.
So lay it on me. Can't get a trigger to work like you want it to? Something breaking? Random javascript question? Idea for the fancy-logger? I'll do my best to help wherever I can.
The client is very much a work in progress, so I look forward to your ideas and to helping figure stuff out that needs figuring out. Thanks a million!
- Cromm
Comments
When creating a character, the ages in the age dropdown box are very hard to see (black on a dark grey?).
Again, when creating a character, having the races/genders selectable by dropdown box in addition to the current way might be nice.
Could probably make the text-area the race info show up in be a bit taller to fit more of the text in (there seems to be a lot of space towards the bottom).
The same window is also a bit too narrow, creating a scrollbar at the bottom.
Again, a combobox-behavior on the guild/city might also be nice. Going through each guild can get a bit much.
More to come as I test it more, I suspect!
EDIT: When creating key-bindings, I don't get a scrollbar that allows me to scroll down... which, needless to say, is a Bad Thing(tm). Is that my browser acting up, or is it actually missing?
Oh, and thanks for the updates to the manual, I couldn't get functions to work until I used the example you gave.
Thanks again! I'd forgotten about this one... It's now been fixed and pushed live, so you should ONLY see links for regular help files (HELP CITIES, etc.), not organization help files.
And if the change to add a scrollbar in the settings should be live as well, it didn't work it seems
I'm wanting to make a function that switches between the different influence attacks for a specific type. What I have is a variable called infswitch and a function called emp, that does this:
if (args)
{
if (infswitch == "1")
{
print("Influencing " + args + " with praise", "yellow");
send_direct("influence " + args + " with praise");
set_variable("infswitch", "2");
}
else
{
if (infswitch == "2")
{
print("Influencing " + args + " with admiration", "yellow");
send_direct("influence " + args + " with admiration");
set_variable("infswitch", "3");
}
else
{
print("Influencing " + args + " with compliments", "yellow");
send_direct("influence " + args + " with compliments");
set_variable("infswitch", "1");
}
}
}
I am not used to using this language (is it javascript?), and am obviously doing something wrong, as it always does the first part of the statement (influences with praise).
I'll play around with variables a bit, Qistrel, and see if I can find something.
Player-created packages that can be imported much like the IRE-packages. Preferably with each package having its own namespace (to avoid two packages confusing eachother with variables and functions having the same name and everything, plus they could have their own onGMCP and onLoad). I think such a system would increase the interest in the client as system-transfers become easier to manage.
- HELP ARTIFACTS WEAPONRY
o Lists artifacts which modify or improve weapons or offensive items.
- HELP ARTIFACTS COMBAT
o Lists artifacts which add to your offensive or defensive ability
in combat
- HELP ARTIFACTS TRADE
o Lists artifacts relating to trade and trade skills.
- HELP ARTIFACTS UTILITY
o Lists artifacts which improve your travel, survival, or influence
abilities.
- HELP ARTIFACTS MISCELLANEOUS
o Lists other artifacts that do not fit into the other categories.
When I click on any of those help links, it can't find the help file it's looking for. I think the problem is that it's removing the space between the words (i.e. searching for ARTIFACTSWEAPONRY fails, but searching for ARTIFACTS WEAPONRY succeeds).