What can I do against this
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wake up
aeon cure (steam)
cure asthma (dust)
cure anorexia (slush)
Don't get caught without lit pipes, keep a few dust in your inventory and you'll get out of most aeons. If you have to outrift dust, relight, or refill a pipe under aeon you're just hurting yourself by not being prepared.
edit: For clarification, starting from the top going down, do whichever is possible considering your affs. And notice that they're all on different balances so you can use focus with no downside.
*bowdown*
Do we really believe aeon, in the context of the game, has not changed? Let's consider...
The one great thing that aeon/sap does for the game that I think @Lerad was alluding to is that it creates a scenario where the four otherwise almost totally independent and choice-free curing balances go into competition with each other and force the victim to make choices (which yes, are offloaded onto system configs etc.). That means that theoretically, the aggressor can make reactive choices to the victim's choices and can engineer situations to force tough choices and capitalize on them. That's a really important thing in a combat system where choices are moving more and more to metacombat strategies related to placement and movement, it just doesn't practically work that way anymore for a lot of reasons. When looking at what might replace aeon/sap, that concept of tying together curing balances and forcing roughly equivalent tactical choices looks like the way to go.
I don't know why you think it doesn't have this, but it certainly does have the 'native configurable capacity' to do this automatically. You just need to tie to the 'm&m got aff' and 'm&m lost aff' events to perform whatever changes you want to make that are specific to sap.
That's my point, yeah - you don't want many keepups that you might have in your regular curing profile. So, it can be helpful to have a cleaner mode (that isn't the 'empty' mode) to manage the different behaviors you want in sap. There certainly are a few defenses you want to keepup, but plenty that aren't worth it at all. For instance, kafe is not really a useful defense once you are sapped if you have metawake upkept and toggle it back on successfully. It's really hard at that point for a druid to take down your metawake, as you can interrupt the command, and the time to wake with kafe will be longer than the metawake time - and you sending that wake command interrupts your previous command that can still go through because of metawake waking you.
Do you just use the mm importprio command for this? I have been trying to figure out how to do an aeon and sap priority system for a while now, but was not sure on the mechanics of how to swap out the lists.
I'll have to look it up, but basically you use the function the alias calls. I'll look it up when I get home.
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
They're more balanced, not balanced completely. There are rock-paper-scissors match ups that can only be overcome by capitalizing on mistakes.
From my understanding, timewarp is an affliction. The timewarp skill only increases its levels. This is my base assumption. If this is wrong, correct me. if building timewarp without aeon is not possible, then aeon quickly becomes the centralized theme. To buff timewarp (by giving Hallifaxian guilds alterantize build routes, more afflictions that help cover timewarp to require focusing [which will waste beast balance, cost power, or extend curing times, all of which open up various routes to capitalize on your target's choices], or a change in the mechanics of timewarp as an affliction), aeon must first be changed. When balancing combat, it is far more acceptable to succumb to a nerf before a buff. This is simply how balance must work. Since aeon itself is already incredibly strong (due to its mechanics [which no one is asking to change - aeon should be left alone as it stands), prevalent in a wide variety of guilds (mostly those in Hallifax), and easily spammable (because there is not aeon immunity), any buffs to other areas (the timewarp affliction and how it can be stacked) are also a buff to aeon. Aeon does not need buffed. Therefore, a change in the way aeon is handled must come first. As for group combat, no one should be able to spam a skill and shut down an opponent's ability to escape, cure, and fight back all at the same time. An immunity period after a successful aeon would hamper group combat only to the extent that spamming it is no longer an option. It does not detract from aeon's power. What it does is force people to use aeon more tactfully by properly assigning people new roles: classifying personal responsibility to giving the affliction and prolonging the affliction. An example would be to have a researcher afflict aeon while a cavalier sits on balance to PunctureLung with Chansu while using beast amnesia. In this example, two people are capitalizing on aeon in a way that is more mechanically sound and requires a reasonable effort.
This is the wrong way to approach the situation. You are not entitled to the immediate gratification of a nerf to aeon (which brings it in line to other similar afflictions) while simultaneously receiving a buff to other areas. That's simply not how balance works. However, using the envoy system for both change and communication to work on two separate, appropriate, and dependent changes is a valid option. If your envoys are not willing to do this, then they should be replaced. The envoy system is not a place to grandstand. It is not a place to plant your feet against all opposition and refuse to see change without compensation. It was not a place for this when I was an envoy back in the day, nor should it be now. The burden is not on me, or anyone else on the forums, to come up with a way to buff Hallifixan mechanics. Aeon is available to every organization, and therefore bringing it in line with other shut-down mechanics is a macro, meta game change. It is a change that affects everyone, not just Hallifaxian guilds. The inability to recognize this (particularly the apparent "Gaudi hates us so fuck them" mindset that seems to be thrown around) is juvenile and mechanically shortsighted. I, frankly, don't have a dog in these partisan fights. I don't care who belongs to what faction; I am simply replying to those views that have been expressed in this thread and others. I barely know any of you.
I, too, do not know who you are. However, is my understanding not correct? I do not mind that you question my credibility. However, doing only do without explaining why my view is incorrect is nothing more than ad hominem. I would love to continue the discussion of game mechanics, but I feel as though you do not.