Tracking fortuna and other temporary boosts
Is there any way to track, via GMCP or otherwise, abilities that give a 'random' boost, so that when it fires, you can echo a line that says what was boosted?
Never put passion before principle. Even if you win, you lose.
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
1
Best Answer
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Only defenses that have been brought over to the new defense system are included in GMCP. This includes... a few enchantments and a few odd skills. We plan to move stuff over eventually, but it's a large amount of work (a lot more than just changing a single line of code), and it's not exactly a priority.5
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Answers
lua sendGMCP('Core.Supports.Add [ "Char.Defences 1" ]')You have to then send a blank new line to the game to get it to accept the GMCP command. After this, gmcp.Char.Defences will be sent once you start putting up defences. On mudlet, you can check it with:If you don't see it here, GMCP is probably not the best choice.
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?