Artifact Ideas

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Comments

  • Divine curios:


    Drocilla's toe-ring

    Viravain's sanity

    Kalikai's flagon

    Darvellan's compass

    Isune's paintbrush

    Urlach's skull-chalice

    Juliana's teapot



    I can see this going well.
  • ShaddusShaddus , the Leper Messiah Outside your window.
    But Viravain doesn't have any sanity :/
    Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
  • Arimisia said:

    Would like to see an artifact, either credits of dingbats, that would give ships an extra flashpoint. Depending on what module this would be placed on, it would be limited (likely the chair so probably only one extra flash point.) It would be nice to  have!

     

    Alternative would be making it like a hold and adding it to a room and then limiting how many you can have either a hard limit or otherwise.

    If allowed, the hard limit should be a single additional flashpoint. We don't want it to be an arms race where only mega-ships compete.
  • Arcanis said:
    Divine curios:


    Juliana's teapot

    What trickery is this? Everybody knows Klangratch had the Teapot! 
  • Drocilla said:
    Arcanis said:
    Divine curios:


    Juliana's teapot

    What trickery is this? Everybody knows Klangratch had the Teapot! 
    Short and stout?
  • Arcanis said:
    Viravain's sanity scythe
    Fixed that for you.
    image
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  • PortiusPortius Likes big books, cannot lie
    Add in an artifact that gives the bonus to insanity recover that guardians get to everyone on their org's cosmic plane. Ethereal plane if a commune. If the owner is already a guardian, increase the recovery bonus.  Something to go with the circlet, for the people who really want to astral a lot or for healers who want to help their orgmates ditch insanity faster.
    Any sufficiently advanced pun is indistinguishable from comedy.
  • Guardians already have improved insanity-recovery while on their associated Cosmic plane.  A Good Idea, but does this increase the aforementioned improve rate further, or is it worthless to Guardians? If the latter, how does this impact the calculus of class and nation selection? If the former, how does this impact the calculus of class and nation selection?
    This would certainly encourage milking the astral cow for all the Xp/essence one can get.  Is this necessarily what we want? It is not difficult to imagine hoards of characters milking several fully-powered nodes down to mere motes in a single session.  How would that impact players who connect after that team retires? Would it simply be a matter of ``tough! you should have moved to a different time-zone'' or would the various nodes need to have their capacity increased to compensate?
    </RANT>
  • ElanorwenElanorwen The White Falconess
    Delphas said:
    Guardians already have improved insanity-recovery while on their associated Cosmic plane.  A Good Idea, but does this increase the aforementioned improve rate further, or is it worthless to Guardians? If the latter, how does this impact the calculus of class and nation selection? If the former, how does this impact the calculus of class and nation selection?
    This would certainly encourage milking the astral cow for all the Xp/essence one can get.  Is this necessarily what we want? It is not difficult to imagine hoards of characters milking several fully-powered nodes down to mere motes in a single session.  How would that impact players who connect after that team retires? Would it simply be a matter of ``tough! you should have moved to a different time-zone'' or would the various nodes need to have their capacity increased to compensate?
    He did say increase the bonus on guardians.

    As to milking the astral cow, really? This coming from a Magnagoran when you guys spend upwards of four hours/session on astral? Really? We barely make it to two in our trips and even then we have people sitting at sociopathic levels of insanity.
    image

    Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
  • ShaddusShaddus , the Leper Messiah Outside your window.
    Elanorwen said:
    Delphas said:
    Guardians already have improved insanity-recovery while on their associated Cosmic plane.  A Good Idea, but does this increase the aforementioned improve rate further, or is it worthless to Guardians? If the latter, how does this impact the calculus of class and nation selection? If the former, how does this impact the calculus of class and nation selection?
    This would certainly encourage milking the astral cow for all the Xp/essence one can get.  Is this necessarily what we want? It is not difficult to imagine hoards of characters milking several fully-powered nodes down to mere motes in a single session.  How would that impact players who connect after that team retires? Would it simply be a matter of ``tough! you should have moved to a different time-zone'' or would the various nodes need to have their capacity increased to compensate?
    He did say increase the bonus on guardians.

    As to milking the astral cow, really? This coming from a Magnagoran when you guys spend upwards of four hours/session on astral? Really? We barely make it to two in our trips and even then we have people sitting at sociopathic levels of insanity.
    And you also have the possibility of having Healers.
    Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
  • ElanorwenElanorwen The White Falconess
    Shaddus said:
    And you also have the possibility of having Healers.
    Which only works if we don't bring the healers along with us. A healer can only take a limited amount from each person and they don't cure it, they transfer it. So if you pick healing, we go... "Screw you, you sit on cosmic and be insanity-cure"? Would you keep healing if that ever happened to you? :P
    image

    Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
  • Elanorwen said:
    Delphas said:
    Guardians already have improved insanity-recovery while on their associated Cosmic plane.  A Good Idea, but does this increase the aforementioned improve rate further, or is it worthless to Guardians? If the latter, how does this impact the calculus of class and nation selection? If the former, how does this impact the calculus of class and nation selection?
    This would certainly encourage milking the astral cow for all the Xp/essence one can get.  Is this necessarily what we want? It is not difficult to imagine hoards of characters milking several fully-powered nodes down to mere motes in a single session.  How would that impact players who connect after that team retires? Would it simply be a matter of ``tough! you should have moved to a different time-zone'' or would the various nodes need to have their capacity increased to compensate?
    He did say increase the bonus on guardians.

    As to milking the astral cow, really? This coming from a Magnagoran when you guys spend upwards of four hours/session on astral? Really? We barely make it to two in our trips and even then we have people sitting at sociopathic levels of insanity.
    This is coming from someone who does not have the luxury of spending 4-5 hours up there since Delphas actually has a lot going on.  Either way the point is moot, since Magnagora does not drain all the nodes and there are many instances of other nations hunting astral (which usually devolves into PvP skirmishes if the two parties detect eachother).  Now if any nation did drain all the nodes and made sure all those were continuously harvested then I do have a hunch that even the beneficiaries would consider such a mechanic harmful.  Power waxes and wanes as characters move between the many nations, but it is not inconceivable that such entrenchment could be maintained for a very long time.

    I actually think it's a Good Idea.  I just wonder about the implications.  The implications of our ideas are like our back-sides: we can rarely see them ourselves.
    </RANT>
  • SynkarinSynkarin Nothing to see here
    1) it's possible that healers in general don't want to astral bash for a variety of reasons, so you can take advantage of these healers

    2) Having healers to take advantage of is always going to be a better situation than not having healers to take advantage of, which is what Gaudiguch and Magnagora are stuck with at all times, so it's a moot point to really make any kind of argument otherwise. You'll always be in a better situation by virtue of having healers, regardless of if they are also astralbashing

    Really, everyone should have a construct like Mag's and we can call it good.

    Everiine said:
    "'Cause the fighting don't stop till I walk in."
    -Synkarin's Lament.
  • ElanorwenElanorwen The White Falconess
    Delphas said:
    This is coming from someone who does not have the luxury of spending 4-5 hours up there since Delphas actually has a lot going on.  Either way the point is moot, since Magnagora does not drain all the nodes and there are many instances of other nations hunting astral (which usually devolves into PvP skirmishes if the two parties detect eachother).  Now if any nation did drain all the nodes and made sure all those were continuously harvested then I do have a hunch that even the beneficiaries would consider such a mechanic harmful.  Power waxes and wanes as characters move between the many nations, but it is not inconceivable that such entrenchment could be maintained for a very long time.

    I actually think it's a Good Idea.  I just wonder about the implications.  The implications of our ideas are like our back-sides: we can rarely see them ourselves.
    There's something to be said about not draining all the nodes. There are certain nodes that are preferred, usually based on afflictions the creatures give. Cancer, Leo, Libra, Taurus tend to be at the top of the list. You drain those, people won't be terribly excited with you. As far as skirmishing is concerned, it tends to not happen, usually. I'm pretty sure people were complaining and whining about me when I'd pop up on Astral and run into a dead group to steal the corpses.... sure, that's a horrible thing to do... but walking in on the node and linking under prismatic like some people that will remain unnamed do is obviously a great thing, right? And then stealing the corpses of people that don't survive the overlink, that makes it even better, no?

    But seriously.... the boost to insanity recovery that guardians get is pretty minor. Maybe a 5% increase on a cosmic plane. So say you gotta spend an hour to recover to normal insanity after a 2 hour bash (This is a guesstimation, btw) so you've saved what.... 3 minutes? There already exist artifacts that reduce insanity intake by a lot more, and Magnagora has the only construct that affects insanity recovery, that one thing that halves current insanity affecting you? I'd say that's a much bigger boost to one single org already.
    image

    Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
  • SynkarinSynkarin Nothing to see here
    I do think there's a distinct difference between waiting until someone dies on astral and running up to steal their corpses and going up to an astral bash, getting everyone killed and taking the corpses and offering them

    I think the first is just a shitty petty thing to do, the second is griefy but at least they have a chance to stop you from stealing their corpses.

    Everiine said:
    "'Cause the fighting don't stop till I walk in."
    -Synkarin's Lament.
  • ShaddusShaddus , the Leper Messiah Outside your window.
    You have three orgs which have the possibility of Healers.

    We have one org which can cut its insanity by half once a month, one org which has two guilds who have a slight, passive resistance to insanity unless the Templars take Tracking, and one (generally inactive) org which can have healers.


    :chin:
    Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
  • ElanorwenElanorwen The White Falconess
    edited January 2015
    Synkarin said:
    I do think there's a distinct difference between waiting until someone dies on astral and running up to steal their corpses and going up to an astral bash, getting everyone killed and taking the corpses and offering them

    I think the first is just a shitty petty thing to do, the second is griefy but at least they have a chance to stop you from stealing their corpses.
    And I think the latter is a shitty thing to do, but hey... everyone's entitled to an opinion. Because everyone knows that maliciously trying to screw other players out of their work and progress is all violets and roses, no matter what chance they have to prevent it from happening. For the record, yes, I can do the prismatic barrier link shuffle too. Have you seen me do that?

    As to the stealing of corpses after someone dies, I think the last time it happened was what.... 9+ months ago? Compared to the goon brigade rush on astro hunts happening what.... 2 days ago?

    EDIT: Anyway, this conversation devolved real fast, so further responses along this tangent will not be granted.

    @Subotai - So you would benefit from an artifact that improves insanity recovery, no? Just like the one Portius recommended that started this argument.
    image

    Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
  • SynkarinSynkarin Nothing to see here
    Elanorwen said:
    Synkarin said:
    I do think there's a distinct difference between waiting until someone dies on astral and running up to steal their corpses and going up to an astral bash, getting everyone killed and taking the corpses and offering them

    I think the first is just a shitty petty thing to do, the second is griefy but at least they have a chance to stop you from stealing their corpses.
    And I think the latter is a shitty thing to do, but hey... everyone's entitled to an opinion. Because everyone knows that maliciously trying to screw other players out of their work and progress is all violets and roses, no matter what chance they have to prevent it from happening. For the record, yes, I can do the prismatic barrier link shuffle too. Have you seen me do that?

    As to the stealing of corpses after someone dies, I think the last time it happened was what.... 9+ months ago? Compared to the goon brigade rush on astro hunts happening what.... 2 days ago?
    I didn't say you did it recently, you are the one that brought up the comparison.

    And yes, ganking astral bashers, especially ones that contain people who have been raiding when not many people are around, is griefy, which is what I said. 

    The difference is that this is a conflict game and it's conflict. Stealing corpses without working for it is scavenging and petty. Sorry it's not all sunshine and roses, especially for people who like to call people 'little bitches' when they run from debates. That was pretty recent, and that kind of attitude definitely asks to be griefed.

    Everiine said:
    "'Cause the fighting don't stop till I walk in."
    -Synkarin's Lament.
  • ShaddusShaddus , the Leper Messiah Outside your window.
    Maybe I'm lost and need to re-read the argument, because I'm sitting here thinking @Elanorwen is saying that people don't need insanity reducing things because Mag.
    Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
  • KaimanahiKaimanahi The One True Queen
    I don't usually steal the corpses. That makes it okay, right?
    image
  • Kelly said:
    I don't usually steal the corpses. That makes it okay, right?
    You're too busy making them. =P
    image
  • You don't steal the corpses? What a waste. v_v

  • VivetVivet , of Cows and Crystals
    Shaddus said:
    And you also have the possibility of having Healers.
    This is actually a really poor argument if you've ever used healing. It's only going to be particularly useful if ALL the healers don't go to astral at all, and even then if the group is really insane, they'll be just as insane as anyone else after 3-4 heals - the insanity does not go away, but simply transfers to the healer. Also keep in mind that a single insanity heal can only be done once per person. Having multiple healers try to heal the same person does nothing.

    This is probably a Grass is Greener issue, but from what I've seen, insanity resistance is better if you aim for shorter trips, and cutting insanity in half (without redirecting it to someone else!) is better if you're going into high levels of insanity.

  • SilvanusSilvanus The Sparrowhawk
    Nobody uses Truth during an Astral bash (the thing that lowers insanity), it has no affect on how long a Magnagora astral bash will go for. Most of us won't even care about the insanity because a lot of us use Crown. Fillin >>>> Insanity.

    I have and always will be in favor of nerfing Constructs. That way nobody could ever defend how shitty Viscanti is because Mag has access to Ironmachine.
    2014/04/19 01:38:01 - Leolamins drained 2000000 power to raise Silvanus as a Vernal Ascendant.
    2014/07/23 05:01:29 - Silvanus drained 2000000 power to raise Munsia as a Vernal Ascendant.
    2015/05/24 06:03:07 - Silvanus drained 2000000 power to raise Arimisia as a Vernal Ascendant.
    2015/05/24 06:03:58 - Silvanus drained 2000000 power to raise Lavinya as a Vernal Ascendant.
  • ElanorwenElanorwen The White Falconess
    Silvanus said:
    Nobody uses Truth during an Astral bash (the thing that lowers insanity), it has no affect on how long a Magnagora astral bash will go for. Most of us won't even care about the insanity because a lot of us use Crown. Fillin >>>> Insanity.

    I have and always will be in favor of nerfing Constructs. That way nobody could ever defend how shitty Viscanti is because Mag has access to Ironmachine.
    You are claiming that a script beats astral insanity? Really? I'm certain it beats having to repeat commands on a regular basis and cures not going through at all. Please.
    image

    Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
  • It does. It's hard to explain without experiencing it.
  • ElanorwenElanorwen The White Falconess
    Marcella said:
    It does. It's hard to explain without experiencing it.
    Not like I haven't had Crown and not like I haven't used it in astrobashes.
    image

    Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
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