Ascension - Wyrdenwood, Lag, Bragging Rights.
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edit, I don't usually notice the bleeding because I'm dead before it ticks
edit, I also don't find broken limbs to be as hindering as entanglement, although that may be mage bias.
Explorer (80%), Achiever (53%), Socializer (53%), Killer (13%)
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So let me ask you this. Serious questions.
How many of your 'chemwoods were using attacks during your bombs building to try and stack afflictions to increase your damage? Did you coordinate on one person, or were you all over the place? What were your damage buffs like? On the flipside, what are your poison and cutting resistances like?
How many of you were holding Justice Karma blessings? How many Magnagorans kept up unholywater? I know I saw a log earlier of someone in Mag's unholywater hitting Kreon for 6k or so.
Pyromancers get ablaze, Aquachemancers get... something???, Aeromancers strip galvanism and Geomancers get something unclear.
I feel like I need to say this clearly, we co-ordinated pretty well. We didn't have a disaster in strategy or some flaw in our planning (other than not being Wyrdenwoods/having a mass exodus to Serenwilde to become Wildewoods). What your side did hardly counts as strategy either, it was just pressing the same one button over and over again.
I'm always going to be 2k damage behind a Wyrdenwood no matter how many affs or how high my resistances and buffs are.
We did generally try to keep people with Unholywater but I didn't track it through the whole fight and a lot of the time it'd be triggered by a tiny tick of damage then go on cooldown.
Also wanted to make a comment regarding how Wyrdenwoods heal for every bleeding person in the room, and everything they do and all their org is centred around is bleeding and dust affs while Wildewoods have less of a cohesive synergy.
Pretending that you didn't win this fight purely because of how powerful Wyrdenwood is would just be lying. Our frustration at this whole thing is because we've been saying that this was unfair for weeks/months now.
The fact the ONE ability won that for you shows there's a MASSIVE flaw.
Now, the bombs made it harder and more of a pressure cooker in the latter half, sure, but conflating bombs with today's outcome doesn't track. We had no realistic chance at the end because we literally could not act at that point, period.
--
If you want to analyze bombs under non-ascension conditions, the +2 free racial affs make woods incredibly superior to the mage versions (and bleeding from Creeping on top that others don't get, for example), and I'll say it again, having X number of people being able to reliably room+ranged wipe with fire and forget skills is not good design.
In addition to the report fixing the racial/racelock. The confusion is nobody reported it, there were a few rants on discord, and then people expected a change from that? How is that fair to the producers that they didn't make changes to classes before a major event based on discord rants??
Look at literally every Mboagn comment.
The "get good" argument is just incredibly disheartening when we did everything you suggested, everything we could think of, and you're still making it seem like it's a failing on our part instead of a skill being overtuned.
Explorer (80%), Achiever (53%), Socializer (53%), Killer (13%)
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So we reported Noose...and a partial solution was adopted. Creeping remained a problem. I guess we were naive to think that envoy reports were a valid solution.
Explorer (80%), Achiever (53%), Socializer (53%), Killer (13%)
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I'm not saying we necessarily would have won, but its beyond frustrating to feel like the lag kept us from really even competing properly in the end, it felt much worse than it did in the beginning of ascension. I paused triggers and was closing the mud client and relogging every 5-10 mins at the end because that felt like the only thing that let me have any ability to input commands.
And what's going to follow is going to be pretty predictable. Either nothing, or there's going to be some chemwood nerf which doesn't actually address any single issue raised and somehow worsens the leveling between classes even more, and doesn't at all fix how badly chem fits in as a class into things or the fact that it's never been properly finished after however many years it's been out for.
It also feels like there's just no reaction to negative feedback other than to shrink away or double down and pretend there's no issue or blame the players. This shit is honestly going to lose you players if it carries on. I'm sure it's already lost you countless.
I don't normally have a problem with chem/wood bombs, to be honest. They're certainly a little crazy, but it's easy enough to shield and avoid them under normal circumstances.
That's the problem with today's event, though- they weren't normal circumstances. The only counter-play to those bombs (and no, I don't think it's reasonable or desirable for the whole game to flex to one class for every ascension going forward) was nullified by the game's inability to process the load, and that doesn't make for an engaging, entertaining, or thoughtful experience for anyone involved.
I have zero desire to participate in another ascension and that's really unfortunate because it's such a big deal in the game sense.
That TF after the fact was a slap in the face and utterly floored me but I’m not going to go out of my way to attack administration because I know they don’t have a magical Lag OFF/ON switch. Ascension is supposed to be the pinnacle event of Lusternia and a lot of us simply could not enter a SIMPLE cardinal direction. It came down to who could turtle and get through command lock quicker, and that’s a bad taste in my mouth that would be 100% agreed upon if it was Choros who had lost instead.
Id have taken 100 wyrdenwood players hitting creeping doom in sync if the game would have just allowed me to input a direction and evoke pentagram, but it couldn’t even do that.
Explorer (80%), Achiever (53%), Socializer (53%), Killer (13%)
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Everyone agrees that is it OP, we have some people who are lying and pretending that it isn't, but consider that it was wiping out 7+ people at once from 3 rooms away with absolutely no hindering on those people. It was the sole reason for how things turned out.
After about halfway in, Creeping made up probably about 96% of all kills.
It is just beyond ignorant, flat out rude and insulting, to suggest that it wasn't an absurdly unfair impact.
I'm legitimately disappointed but not completely surprised.
And yes, part of it was due to the lag, but Creeping wouldn't have secured those kills without the +2 buff that woods get or the free bleed on Creeping. Or the free 3s stun which prevented healing after being hit by one.
"Though, interestingly, most of the times skills are only the issue if you lost, not when you win. We would all be better off if everyone were honest to themselves if one of their own skills was a little too good."
Agree with this completely and think Shadowlight could become twice as tolerable if they followed it.
Wyrdenwood Creeping had been raised as problematic before. You even have players here who play on the side of Glomdoring who at least acknowledge that something needs to change with how the skill operates. Creeping was not just "suddenly problematic during Ascension"; we saw it coming from a mile away and the powers that be chose not to do anything about it.
Incidents like this, where we know something's a problem and elect to defend its existence is a sure way to ensure that this "huge showing" doesn't happen again because players will be leaving.
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And then four more bombs will follow, and you'll see your entire room of allies get wiped out with no ability to shield multiple times. You've never experienced this, because we can't do it to you. I understand if you can't empathise with that at all, it's understandable.
If Serenwilde was an actual organisation and not somewhere where we have to grab random people to decide on important political decisions regarding them, you might get a slight taste of what this is like to go through.
I'm sorry if I've come off as particularly combative but it beggars belief that anyone can look at this and think anything other than "Bullshit."
I've read a bunch of pvp-combat threads and whenever people speak up around a certain org there tends to be a bunch of really... Victim-blamey (for lack of a better allegory) comments which make the losing side out to be lazy, unprepared etc. along with a bounty of people who'll just make excuses for how things are, or just get the thread shut down by gods which you can see in basically every post about conflict on these forums.
It's getting a bit old at this point and some people need to wake up and take a look at themselves and wonder whether they actually want anyone else in the game with them. And that's not just pointed at players.
Your first paragraph disregards the issue of skill balance and instead chalk it up to better strategy; it argues that the Ascension was won solely because of better play by the winners and not because of mechanical issues with abilities and how they translate in actual game combat.
This position is supported by your second and third paragraphs. You even stated that issues of skill balance only come up when you lose to it, thereby implying that it is irrelevant to how Ascension played out. You cap this off by making the argument that Wyrdenwood did not win Ascension, despite it alone taking way more than fifty kills (according to my records; I didn't see deaths which happened when I was dead/did not have deathsight up). You'd expect combat to have kills from different sources; toading, decapitation, deathsong, perhaps. But in this particular instance, Creeping bombs literally caused the majority of deathsights.
You cap this off with an anecdote on lag, which is increasingly looking like the scapegoat that's going to be sacrificed instead of taking an actual review of wood bombs and their overall design. While lag was indeed equally horrendous for both sides, the fact that woods can natively stun and access bigger damage with their bombs means that they are less affected by it (the lag). Chems needed to make sure their bombs went off within a split second of each other in order to outpace serverside autocuring (and thus, also get access to bomb stun and big damage); woods don't have this problem in the same order of magnitude.
In conclusion, it's great to be on the side of Creeping. We know.
Explorer (80%), Achiever (53%), Socializer (53%), Killer (13%)
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Explorer (80%), Achiever (53%), Socializer (53%), Killer (13%)
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Put in a report. If that report is supported by players, and then still rejected by the admins, then you can start saying what you've been saying and it will actually mean something.
Bombs generally are a ridiculous "strategy" in events like this, and chemwoods are worse than others. Added with the lag, and this was unplayable. There was no strategy to overcome it, and we did try everything available to us. All this posturing about "well maybe you could have done..." No, stop. Anything after that statement - I tried that. Repeatedly. I tried everything suggested, either from people here or from people on our side during the event to adjust for the bombs and the lag and the difficulty of moving people out of the room, and there was nothing else.
We worked with what we had, and we did damn well at doing so, and nearly won. All the suggestions of how to "git gud" is just as absurd in this case as it ever was in the past. You want to pretend like you'd have done better in our place - BS. You'd have lost, and whined about it.
It's not that it hasn't "gotten to the people who make the decisions" or somehow slipped by. We've literally had him tell us that it's very fair and balanced and right.
"Do reports" is a shit response. We may as well tell IHC to just not do any combat for the next year until those open again.
I remember being deterred away from touching the whole race thing as an envoy report and had my hands too full of reports to actually make some of Gaudi's classes not as much of a joke.
I don't know why you're calling anyone liars, there are logs of this.