With another Ascension come and soon gone, I just wanted to take a minute to reflect on my time here, and list a few of my favorite things about Lusternia, along with thanking the admin who work so hard to bring them to us! So, without further ado, here are some of mine!
-Designing
I love designing. I love being able to use items that I both wrote up and crafted. I love that the admin and the reviewers take time out to ensure that designs are correct and up to standards, which not only helps keep the quality of the game up, but also helps improve my writing skills.
-Events
These events are so well thought out, and I feel that they keep becoming more in depth. This past event with adding in a player's actions to manipulate the event was amazing, and I'm glad that they had found a way to do it without just saying "Oh, name change!" More events with players being involved would be great! Thank you to Estarra and all of the admin who work tirelessly for them!
-Ascension
Ascension is always an interesting time. Tensions are high, and people become very high strung. The mood in the game takes a swing, and much like real life, it can be stressful. But in that, it shows that somebody (the admin) has worked so hard to make us CARE about this game. We may get angry and touchy, but it's because they have made us have feelings connected to it, and I thank them for that! Plus, talk about generosity, giving away thousands of what essentially is the way this game profits is beyond what I've ever received from any other game I've played.
-Player Influence
Tying in slightly with my events mention, the ability for players to influence the game through numerous methods: Ideas, Forums, Envoys, etc. I'd like to thank the admin for hearing us out and helping to implement ideas that both the players and you all see as beneficial to the game. Now, if only some of my favorite other games would listen to me this much...
So, please continue this. Expand on mine, post your own, and let's share the love!
Comments
I love when Morgfyre gives me shiny things. And Nadira, arrogant bitch priest is awesome.
I love designing things exactly how I would like them for my character.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
The detail, lore and work behind new areas. I don't think I'll forget the first time myself and Ixion got into past Climanti. Neither of us were expecting such a large area locked away, the story and lore behind it was awesome and even the little things like the city aether reflecting Climanti made me go 'wow.'
Hallifax. Too many to mention but highlights include stage fun, the RP and emoting whirlwind that was the Collectivist Ball ( @Morshoth and @Eritheyl really did an amazing job), witnessing the adorkable Zvoltz/Isune romance, anything to do with Volucer, playing chasing with Shedrin after I put together a scentgo tracker, and the days of Skyplume squad chatter and everything being new. Teasing @Zyphora over how bad she is at rhyming was also fun!
Divine RP. It has always been my number one favorite thing about IRE, and always will be. I love that Lusternia still allows the Divine to RP freely with the mortal world.
Designing (although I think it could use an overhaul in Lusternia since it's way more complicated than the other IRE games, and unnecessarily so). I love being able to personalize my character through the things they're wearing. And I love it when other people like the things I design as well!
Questing! Love it! It's fun to figure out and gives me a sense of accomplishment, especially if I figure one that that's had me stumped for a while (provided it's not Kiakoda and broken, evil quest).
There's more, but that's a start.