Why no one plays Wiccans: a perspective
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Yeah, that was really my point in making the post about it in the first place.
EDIT: Although I still disagree that the benefit of a quest that long needs to vanish so quickly. Yes, technically, quest benefits tend to poof often... but a single skill for a single person that is all but required for combat needing 4 hours every two weeks, on top of the power cost to summon? Uhhhhhhh... something definitely needs changing there.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Bug the fae triggering the reactive skills. That's weird.
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Backlash as a core part of a skillset is a problem. It primarily serves as harassment, without substantially helping the offense or defense of the woodchemantics user, with a rare few outliers (the aerochemantics stun/aeon combo). Because of the way that the "killer" bomb skills work as far as stacking affs and how the affs were chosen, the woodchemantics user is actually punished for hindering their opponent, as a third of their skillset instantly becomes inactive.
In an offensive capacity, which administration has said these backlash effects are intended to occupy, the backlashes are not dependable and do not work when your offense is otherwise going well: when the opponent is hindered or focusing on defense/curing. In a defensive capacity, they do nothing to stop incoming attacks and their effects almost all resolve instantly or far before balance on the majority of attacks returns. That is, they only hinder the opponent when they are unable to act anyways. Only a very few of the backlash effects defy this categorization, notably the aeon of aerochems and possibly the entangle from wyrdenwoods.
Not firing off on passives would seem a decent first step, though, and more likely than "trash the mechanics" which seem to be an integral part of the skillsets' structure.