Report 70 - Village Conflict
Pros
Like that there are both PvP and non-PvP revolts
Cons
Timezone population issues
Peaced revolt lengths
Debating (just running away)
Village feelings (conquest bonus)
Blank-face
Too easy to keep villages (village feelings related)
Report 83 - Timequakes
Pros
30 minutes is nice
should be more frequent
In need of the least changes
Cons
Population issues
Research is expensive
Timing is too short now
Change back to 1 hour but less frequent
Less PK
Daily credit time is too short
Not enough anomalies
Report 284 - Aetherflares
Pros
Sometimes skill will beat numbers
Not typical PvP conflict event
Clarionblast made it possible to take down giant ships
Cons
Requires huge ship/People to operate ship
Requires constant preparation
Colossi are not good
Camping dock to prevent ships
Bombard time can be too long
Focus Construct not worth much
Report 356 - Wildnodes
Pros
Best event for potential PvP fights
Needs the least changing
Cons
Too long if no fighting
Happens at the end of the weave too much
Stealth Veil too strong for stealing nodes
Report 369 - Supermob Raiding
Pros
Good way to strike at your enemies - actual consequences
Cons
Long bug preventing Supermob quests for Celest
Continuum/Vortex much worse than other supermobs
Losing supermobs is too harsh to recover
Mechanics encourage it to be done with as few defenders as possible
Too easy to kill nowadays
Timequake immunity might mess up a raid.
Report 373 - General Raiding
Pros
A good way to attack an enemy
Can be a good way to build org RP/enemy RP
Can be a fun fight if not hitting and running
Con
Typically hit and run raids (no fun)
No incentives to ‘end’ raid
Mobs too easy to kill (non-supermob ones)
People using discord to complain about raids
Pointless - only done to beat down opponents
Low impact
Report 402 - Domoths
Pros
Lockout mechanic helps both sides get domoths
Cons
Long and boring if no fight
Best strategy is to do when nobody can fight you
Claiming and dropping a common strategy to wait for more teammates.
Report 403 - Alliances
Pros
Potential combat population imbalances (ideally help reward skill over numbers more)
General approval of alliances
Would allow for potential alliance armies
Cons
Might enforce certain alliances (3v3 vs 2v2v2 etc)
Might cause fewer shakeups
Elder gods interfere too much in player alliances