Yesss.
Fireproof Your body is less able to burn.
FusedFlasks Golden flasks will stopper your effluvia.
Incendiary A scorching effluvium to harm your foes.
Pyroaugmentorius Rig this gadget to help stoke your flames.
Scorching Set fire to those who would harm you.
Opiate Befuddle their mind with this effluvium.
Dampeners Ease the shock of the situation.
ThermalPumps Burn away what ails you.
Narcotic Too much of this smoke will drive them mad.
Psychedelic This explosion will leave their heads reeling.
Pyrocannon Ready! Aim! Fire!
Phrenic Combine your effluvia into a mind-blowing explosion.
Pyrrhic A smoke to make them question their intelligence.
Hallucinatory This smoke will play tricks with their eyes.
Goggles Everything is so much clearer now.
Pyrokinetic A huge display of pyrokinetic technique.
GutterGang The Gutter Gang has got your back.
Pyrobourne Secrete all of your effluvia at once.
Muzzle Focus your pyrocannon's flames.
Pyretic Where are the munchies?
Fevered Some smoke to help them forget.
Arson Rig your effluvia into an enormous explosion.
EmberDance A mesmerising dance to heat things up.
PYROCHEMANTICS - FIREPROOF
Syntax: PYROWORK FIREPROOF
Damage Modifier: 20
You can temper your skin against fire, offering some fire protection as
well as the chance to avoid catching on fire. Also, you will be
protected from blasts of fire that move you on the Elemental Plane of
Fire.
PYROCHEMANTICS - FUSEDFLASKS
Syntax: FUSEDFLAKS CREATE
FUSEDFLAKS STATUS
FUSEDFLAKS TRANSMUTE [#] TO <reagent>
FUSEDFLAKS RELEASE # <reagent>
Power: 10 (Flame) (to create)
Outlay: gold 50 (to create)
fireessence 1 (to transmute)
Flasks are the focal point of any Pyrochemantic effect, storing the raw
power of reagents transmuted from fire essence. A single piece of
essence can be transmuted to create five units of reagent. Your
batteries can hold up to 2000 reagents of any type and you may release
reagents to make room for other types.
PYROCHEMANTICS - INCENDIARY
Syntax: PYROWORK SECRETE INCENDIARY
PYROWORK DISPERSE INCENDIARY
PYROWORK FOCUS [<target>|NOBODY]
PYROWORK STATUS
PYROWORK CONCENTRATE
Outlay: incendiary 1
Damage Type: 100% Fire
Damage Source: Magical
By secreting incendiary reagent from your flasks you can coat yourself
in an effluvim that will last one Lusternian day. When you focus your
effluvim upon a target, they will periodically suffer from fire damage
while in your presence. This passive effect will occur once every 10
seconds.
Concentrating on your mists will bring them all into sync so that they
fire at the same time.
PYROCHEMANTICS - PYROAUGMENTORIUS
Syntax: RIG PYROAUGMENTORIUS
Outlay: gold 10
incendiary 100
Damage Modifier: 20 fire (buff)
By rigging up a pyroaugmentorius gadget using gold and your reagents you
are better able to channel heat, bolstering the amount of fire damage
you do. The rigged up gadget will fall apart after 50 Lusternian months.
PYROCHEMANTICS - SCORCHING
Syntax: PYROWORK SCORCHING SMOKE
Outlay: gold 10
incendiary 100
You can release a cloud of smoke around you by mixing up a pyrochemantic
brew. The smoke has a 20% chance to knock those who attack you off
balance. It will disperse after 50 months.
PYROCHEMANTICS - OPIATE
Syntax: PYROWORK SECRETE OPIATE
PYROWORK FOCUS [<target>|NOBODY]
Outlay: opiate 1 (to secrete)
You are now able to transmute the opiate reagent. By secreting the
opiate reagent you can create an effluvium around yourself that will
last one Lusternian day. When you focus your effluvium upon a target,
they will be periodically be afflicted with confusion. This passive
effect will occur once every 10 seconds.
PYROCHEMANTICS - DAMPENERS
Syntax: RIG DAMPENERS
Outlay: gold 25
incendiary 100
opiate 100
Damage Modifier: 20 electric (resist)
By rigging up some dampeners you are able to better insulate your body
against electricity. The rigged up device will lose its dampening
ability after 50 Lusternian months.
PYROCHEMANTICS - THERMALPUMPS
Syntax: RIG THERMAL PUMPS
Outlay: gold 25
opiate 100
incendiary 100
By rigging up thermal pumps, you are better able to channel heat to your
benefit. When ablaze, you will only take 10% of the normal damage from
being on fire. In addition, being ablaze will not increase your burn
level and the fire will cure a random affliction when you burn. Your
rigged up pumps will fall apart after 50 months.
PYROCHEMANTICS - NARCOTIC
Syntax: PYROWORK SECRETE NARCOTIC
PYROWORK FOCUS [<target>|NOBODY]
Outlay: narcotic 1 (to secrete)
You are now able to transmute the narcotic reagent. By secreting the
narcotic reagent you can create an effluvium around yourself that will
last one Lusternian day. When you focus your effluvium upon a target,
they will be periodically be afflicted with dementia. This passive
effect will occur once every 10 seconds.
PYROCHEMANTICS - PSYCHEDELIC
Syntax: PYROWORK PSYCHEDELIC EXPLOSION
Power: 5 (Flame)
Effluvia: opiate
incendiary
Damage Type: 50% Fire, 50% Asphyxiation
Damage Source: Magical
Mixing the effects of your opiate and incendiary effluvia will consume
them to give a different kind of high. The resulting psychedelic
explosion will cause damage to all enemies in your room as well as
confusing them and giving them dementia. The explosion from this effect
will occur 10 seconds after casting.
Your enemy's movements will be greatly hindered while the effect is
growing. Enemy movement within the radius of effect has an 80% chance to
fail and cause a base balance loss of 2 seconds.
PYROCHEMANTICS - PYROCANNON
Syntax: RIG PYROCANNON
PYROCANNON BLAST <target> [<direction>]
Outlay: gold 50
opiate 100
incendiary 100
narcotic 100
Damage Type: 50% Fire, 50% Asphyxiation
Damage Source: Magical
By heating up some gold and mixing up a cocktail of pyrochemantic
reagents you can rig up a pyrocannon. The range on this cannon allows
you to blast away foes in your room or adventurers in adjacent rooms.
PYROCHEMANTICS - PHRENIC
Syntax: PYROWORK PHRENIC EXPLOSION
Power: 5 (Flame)
Effluvia: opiate
narcotic
Damage Type: 50% Fire, 50% Asphyxiation
Damage Source: Magical
Mixing the effects of your opiate and narcotic effluvia will consume
them to give a different kind of high. The resulting phrenic explosion
will cause damage to all enemies in your room as well as increasing
their temporary insanity. The explosion from this effect will occur 10
seconds after casting.
PYROCHEMANTICS - PYRRHIC
Syntax: PYROWORK SECRETE PYRRHIC
PYROWORK FOCUS [<target>|NOBODY]
Outlay: pyrrhic 1 (to secrete)
You are now able to transmute the pyrrhic reagent. By secreting the
narcotic reagent you can create an effluvium around yourself that will
last one Lusternian day. When you focus your effluvium upon a target,
they will be periodically be afflicted with stupidity. This passive
effect will occur once every 10 seconds.
PYROCHEMANTICS - HALLUCINATORY
Syntax: PYROWORK HALLUCINATORY SMOKE
Outlay: gold 10
narcotic 100
opiate 100
phyrric 100
You can release a cloud of hallucinatory smoke around you by mixing up a
pyrochemantic brew. The smoke has a 20% chance to cause hallucinations
in those who attack you. It will disperse after 50 months.
PYROCHEMANTICS - GOGGLES
Syntax: RIG GOGGLES
Outlay: gold 25
opiate 100
narcotic 100
phyrric 100
By rigging up some goggles, you can be sure that your drug-induced
hallucinations show you the right path. Your goggles will allow you to
see through anything that may obscure an exit from view.
PYROCHEMANTICS - PYROKINETIC
Syntax: PYROWORK PYROKINETIC EXPLOSION
Power: 5 (Flame)
Effluvia: pyrrhic
incendiary
Damage Type: 50% Fire, 50% Asphyxiation
Damage Source: Magical
Mixing the effects of your incendiary and pyrrhic effluvia will consume
them to give a different kind of high. The resulting pyrokinetic
explosion will cause damage to all enemies in your room as well as
setting them ablaze and afflicting them with unnatural stupidity. The
explosion from this effect will occur 10 seconds after casting.
PYROCHEMANTICS - GUTTERGANG
Syntax: PYROWORK LINK <pyrochemantic or pyromancer>
You can get higher better when you do it together, so link up with the
members of your gutter gang. Each link will increase the radius of your
effects by one room. Any damage caused by the explosions will be
increased by a pyromancers's demesne.
PYROCHEMANTICS - PYROBOURNE
Syntax: PYROWORK SECRETE ALL
Power: 3
Outlay: 1 incendiary
1 opiate
1 pyrrhic
1 narcotic
You have mastered the contents of your flasks and can secrete all four
effluvia at once.
PYROCHEMANTICS - MUZZLE
Syntax: RIG MUZZLE
PYROCANNON INCINERATE <target> [<direction>]
Outlay (to create): gold 25
pyrrhic 100
Outlay (to use): pyrrhic 1
Damage Type: 100% Fire
Damage Source: Magical
Muzzling your pyrocannon allows you to incinerate a foe, burning them
with pure fire damage and setting them ablaze. This will use up one
pyrrhic reagent from your flasks.
PYROCHEMANTICS - PYRETIC
Syntax: PYROWORK PYRETIC SMOKE
Outlay: gold 25
pyrrhic 100
narcotic 100
You can release a cloud of hallucinatory smoke around you by mixing up a
pyrochemantic brew. The smoke has a 20% chance to cause gluttony in
those who attack you. It will disperse after 50 months.
PYROCHEMANTICS - FEVERED
Syntax: PYROWORK FEVERED SMOKE
Outlay: gold 25
pyrrhic 100
opiate 100
You can release a cloud of hallucinatory smoke around you by mixing up a
pyrochemantic brew. The smoke has a 20% chance to cause amnesia in those
who attack you. It will disperse after 50 months.
PYROCHEMANTICS - ARSON
Syntax: PYROWORK ARSON
Power: 10 (Flame)
Effluvia: opiate
incendiary
pyrrhic
narcotic
Damage Type: 50% Fire, 50% Asphyxiation
Damage Source: Magical
Mixing the effects of your incendiary, pyrrhic, opiate, and narcotic
effluvia will consume them to give a different kind of high. The
resulting conflagration will cause damage to all enemies in the room.
This effect will cause more damage to those who are gluttonous, ablaze,
unnaturally stupid, confused, or hallucinating. The explosion from this
effect will occur 10 seconds after casting.
Enemies with the afflictions above will also be stunned, with the stun
length being 1.5 seconds per affliction.
PYROCHEMANTICS - EMBERDANCE
Syntax: PYROWORK SECRETE EMBERDANCE
Outlay: incendiary 10
pyrrhic 10
opiate 10
narcotic 10
Power: 5 (Flame)
Damage Type: 100% Fire
Damage Source: Magical
While embers dance around you, your enemies will catch ablaze. If an
enemy is already ablaze, they will burn anew and cause extra damage.
Your embers will lose their frantic pace over time, causing this effect
to fire less often. When the embers first begin their dance they will
combust every 9 seconds, trailing away to every 15 seconds as the embers
fade after a Lusternian day.
Comments
------------------------
I don't get it, I'd think they would want to be on fire at all times.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Entered by: Iosai the Anomaly Date: 2013-06-02 08:45:51
o Pyrochemantic Thermal Pumps will no longer cure ablaze.
>-----------------------------------------------------------------------------<
Good stuff.
E: It also seems weird that despite Narcotic giving dementia, Arson isn't improved by the target having dementia.
Well, with most of the arson affs being mental afflictions, I guess tp/runists might be able to take advantage of it, maybe?
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Pretty much everything we do is gonna make you wake up, no idea why anyone would be a pyro dreamweaver.
"But paradise is locked and bolted...
We must make a journey around the world
to see if a back door has perhaps been left open."
-Heinrich Von Kleist, "On the Puppet Theater"
E: What I'm really excited for is Pyrochem Runist, since you have reliable access to Ablaze (through elementalism) and all four of the other Pyrochem afflictions (through double slinging runes), making killing people as a runist potentially very viable for pyrochems.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Re: Aerochem damage: It was actually due to the way that buffs calculate and compound, largely because of the percentage buff from being in an allied/linked demesne, not multiple chems (which doesn't boost damage).
But yes, the rest seems about right. On a target standing still and not curing (The only time getting ALL the affs is possible for Wildewoods), that target would generally not perish, and would be able to subsequently sip health before I had time to damage them out enough or gore for the kill.
I'm sure that with Sensitivity and really big explosions, you should be able to kill people reasonably well.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
http://pastebin.com/pGhFmmRJ