Simple questions?
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HERBS - SOOTHINGSTEAM
Syntax: BLEND SOOTHING STEAM
By carefully blending several dried herbs, you can create a smokeable curative that soothes the spirit.
Commodities: weed 1 reishi 1 rosehips 1 horehound 1 coltsfoot 1
COOKING - WAFER
Syntax: BAKE WAFER
By turning several healing herbs into a fine powder, you can create a batch of wafers that cure many internal ailments.
Commodities: yarrow 1 kombu 1 calamus 1 colewort 1 myrtle 1 (makes 5)
Also, if I used up all my good robe/suit ideas on regular greatrobe stuff, and now need to think of making splendours, can I reuse an existing design, or would it need to be substantially modified?
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight
Nothing has changed. When we removed stats, what we actually did was default people to 12 across the board. 12 was the baseline where you previously had no positive or negative modifiers. After some feedback this was adjusted to 16 for str/int/cha and later dex. So it is as if you influence as you did before the change, as if you have 16 charisma.
We are in the process of converting all influence buffs to the new /10 system so that players see the exact effect they have. No ETA on when this will be launched.
Estarra the Eternal says, "Give Shevat the floor please."
Please, I'm not trying to rush the answer, nor do I believe you don't already have one, @Baelor. Just venting a little "wtf please don't leave us behind," which I am confident the admin are addressing.
Vitals are no longer tied to statistics, and so a lot of the old charisma boosts are now ego boosts. The redoing of influencing buffs will be a /10 (/13 with artifacts) system for each influence attack type, similar to how there is a /10 system for damage types. Some buffs will affect all influence types universally, much like there are universal damage bonuses.
But in short, stats are a thing of the past, they exist only in the code as game mechanics and players have no interaction or ability to modify them.
For simple triggers you can do (in mudlet): `echo <trigger line>
ex:
`echo Suddenly Shedrin's movements through the time stream are slowed.
Masochism is very helpful, of course. Putting paranoia on yourself (drink aleutian) can also help test things that require enemying.
If you're trying to test an actual combo or strategy, you'll probably have to track someone down.
Actually, the echo thing will work no matter the client now. It was made into a game command. Just do "ECHO <stuff>" and stuff is sent back to you from Lusternia.