Endurance and Willpower
Categories
- 4.3K Life in Lusternia
- 474 Announce Posts
- 76 Event Posts
- 1.7K Common Grounds
- 589 Q&A
- 83 Combat Overhaul
- 1.5K World Library
- 86 Combat Logs
- 870 Event Scrolls
- 403 Mechanic's Corner
- 329 Ideas
- 314 Last Chance Trading Post
- 478 Life Outside of Lusternia
- 9 Forum News
- 275 The Real World
- 94 Meet and Greet
- 37 The Funnies
- 63 Mafia Hideout
Comments
I'm thinking the cons will prevent it from being simpler, tbh, and will have to agree with Daedalion and Rivius. I'll also echo Liok here, in that I didn't really pay much attention to endurance and willpower until at least a few weeks into things.
The only particular issues I see end/wp making are:
- Capping how long newbies with low discipline/resilience can bash
- Limiting how much people can get out of tarot/runes/etc
Which are easy enough to address without going through the whole fuss and affair of removing end/wp from the game. Even then, they don't really make the game that much more complex or confusing. They're just annoying.
Anyone who supports their removal should start throwing around ideas now. I'm pretty sure most people don't want halved power regen on crushed chest, but who knows. Heh.
A broken chest is 500 endurance lost, a crushed chest can drain over 1000 waiting on the delay to finish. Using either of these skills back to back will result in depleted endurance. Many affs target endurance or willpower, and in general these afflictions could be changed, but I would say do NOT have them effect power. When a 4s delay cure slows power regeneration you are talking about opening the door to being drained of power by process of slowing. However, I will try to avoid giving critique without answers so here are some afflictions and their effects along with changes if needed.
Broken Chest (Blunt):
+From: Dealing broken chest causes stun, does not stun when cured into, also causes endurance drain
-To: Stuns on use and movement speed is reduced by 1 room a second.
Crushed Chest (Blunt):
+From: Drains endurance rapidly.
-To: Movement speed BECOMES 1 room per second. Attempting to move faster generates message about chest.
Punctured Lung (Cutting):
+From: Drains endurance quickly
-To: Mild internal bleeding (20-30) on use and every 3 seconds while present, reduces movement speed by 1 room a second.
Scrambled Brains (Tahtetso only, blunt):
+From: Increases willpower loss (4 times normal)
-To: When using equilibium (or a channel) increases eq/channel time lost. (.5s?)
Has symptom message: "The damage you have sustained slows your <equilibrium|channels>."
Severed Phrenic Nerve (Cutting):
+From: Increases endurance drains. Prevents some smoked cures from working, does not take the balance.
-To: Prevents some smoked cures from working and make it consume smoking balance.
Shortened of Breath (Is this what asthma causes?):
+From: Increased endurance drain.
-To: Slower movement speed (-1 rps), causing it to fire twice rapidly stuns.
Trembling (Ninjakari only, blunt):
+From: Increased endurance loss (like 4 times normal)
-To: If using balance while trembling lose a slight amount of additional balance. (.5s?)
Has symptom message: "Your muscles tremble slightly, impeding their recovery."
That is all the affs to my knowledge that deal with wp and endurance. If you find these helpful let me know, I can move onto skills or arties or such.
"But paradise is locked and bolted...
We must make a journey around the world
to see if a back door has perhaps been left open."
-Heinrich Von Kleist, "On the Puppet Theater"
So I am gravy for ditching willpower/endurance, but they will be missed. I am more in favor of power or the commodity route. Commodities are an awesome gold sink, thb. It would totally help with our inflation problems.
Like you could have small craftable items that are used for some things. Dreamweavers use alot of willpower in dreamform, removing that, allow them to make a crystal they have to bond when they enter dream form that keeps their dream and body linked, if crystal depletes they lose the link and die. Those sort of mini items to handle such costs seem workable.
Log
By themselves, the afflictions have a x60 modifier on up to the first 100 endurance of an action, and a x10 modifier on anything over 100 endurance. Vault which is normally a 25 endurance drain for me, with these two afflictions took 20,000 endurance.
25 -> (25*60)+(0*10) = 1500 -> (100*60)+(1400*10) = 20000.
While Raeri said it's not common and there is wound-based aspect to landing, it is possible for him to deliver both afflictions in the same kata form. I imagine Ninjakari can do the same.
I also agree with Celina (this may be a first) about drain tactics. I think doing this work would improve the combat here. I would much rather die to a good combination of skills than to willpower/endurance drain and I don't think I've met anyone who feels differently.