Gear Overhaul
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Was the concept of robes being less physically protective but more magically protective forgotten along the way, or am I missing something?
Unfortunately, getting other warrior envoys and older warriors to test out the system and provide feedback has been about as fun as slamming my fingers in a door. So no, it'll likely get released in its current state and whoever still cares will have to fix it after, through the ever fun political battlefield that is envoys. I'm probably going to need blood pressure pills this year.
Add in tattoos that give the same utility stuff as slots. Give us Quickening (celerity buff), BodyArt (prestige buff) and InnerFire (warmth buff). Then we can't complain about not being able to get the same stuff as casters or warriors.
If there's worry about stuff doubling up, you could even make them special monk-only tattoos. That also might make us be more likely to drop a few resistance tattoos for them.
Date: 1/13/2016 at 18:25
From: Ieptix the Anomaly
To : Everyone
Subj: Warriors and Gear and fill in word, Oh My!
This coming Monday, Jan. 18, we will be releasing the Overhauled Warrior
skills, as well as the updated gear system! This will also include the
new physical afflictions as restorative ice cures. At inception, only
the basic broken/mangled/amputated limb afflictions will be converted to
the new system for non-Warriors.
Details on all these updates can be found in the previous several
Overhaul news posts.
Once these updates are in, we will be working out what updates we'll be
doing for monks as well as catching up on envoy reports. The full
conversion of all physical afflictions to the new system will come
concurrently with the updates to monks.
Penned by My hand on the 7th of Urlachmar, in the year 432 CE.