Dear fellow casual and full-time combatants,
Today, I want to talk a little about Moondancers and (to a lesser extent) Shadowdancers, in particular the design of the 'sleeplock' as it's commonly known. I know am not alone in absolutely disliking this specific mechanic. It's not because it's not powerful, it certainly is. As
@Synkarin has once put it, once you're in it, you're most likely screwed.
However, in my opinion, it's annoying to set up ( so many things that affect sleep and I hear there's even people who have sleep immunity ), it's heavily tertiary dependant for Moondancers ( I think SD suffer there too, but to a lesser extend because of twist ? ), it makes heavy use of aeon ( which many do dislike ) and if you're in there, you have no possible way to do anything but watch your character slowly wither away.
I've spent quite some thought on this, for I personally would love for both MD and SD move away from this mechanic eventually to something that's achieving their mana drain in a more interesting manner, and hopefully something that -only- relies on their primary and secondary skillsets. Tertiaries can sure modify or provide addtional kill methods, but I would have one path for both guilds that each of them can always use regardless the tertiary. The method for both doesn't need and maybe shouldn't be the same.
I would love if we could have a brainstorming pool for this issue, I know there are many people on this forum who have great idea's, envoys or not.
I know that we may have to adjust some things in some skillsets for this to work, it's more having a long term idea that we could possibly report.
I hope we can come up with something interesting and fun that can work as a good replacement of sleeplock.
Avatar / Picture done by the lovely Gurashi.
Comments
I am trying to gather idea's not go into the details of having them implemented. I want to think outside this whole 'this one specific guild' and 'you have to sacrifice this and that to get it'. I want to gather ideas and build a picture. If we ever get there, we can talk about what would be required to get there, but it's more then MD. It's also SD, for IF we want to get rid of sleeplock, it makes sense to rid both guilds of it. My talk is about the mechanic sleeplock first and foremost.
I would daresay that most of those who have ever tried to get any kind of change in MD are more then prepared to get rid of full moon, mostly because it's a sore and old argument and almost everybody I talked to has acknowledged the need to get rid of moondance full to move forward or repurpose it / change it.
I think with ego vs. mana it's an either or. As wicca already has the toadcurse manakill, I think the easiest road would be to keep that ( though seeing targets go in a blaze of moonfire would be very atmospheric :x ).
I would personally want to see aeon dead and gone from moondancers line of afflicting ( aside of what astrology provides / hexen provides ), thus the changes to waning ( As mentioned, waning already is only partially useful, with it's 4 seconds balance vs 6 seconds to get quicksilver back up ). Being rid of aeon is in my opinion a good thing.
As for the abilities, I don't see any need to change mother or waxing. However, I am not opposed to change crone and especially maiden. Wiccan ents have been always very situational as far as I can tell that and I see no need to mess with that. So maybe, updated from what I've heard and with my own thoughts, the idea of @Rivius augmented:
[LUNACY]
That being said, I absolutely love the idea of a moondancer specific item ( a moon athame, similar ) used to cast those items.
further thoughts / additions / critism / improvements ?
edit: slight rephrasing, did only see synkarins post afterwards and added the powercost to lunacy
I'm kinda skeptical of anyone playing in a city complaining that it's too easy for a Moonie to dive and get saved/save themselves without risk of consequence when... tarot exists. People keep saying they're open to changes while working strenuously to shoot down even very minor and sensible changes.
The suggestions appear to be pivoting Moondancers towards being hardlockers. The general strategy looks like it would be to catch a good tick of fae with the damagethroat/stun option followed by some quick hexes for asthma and anorexia. Time brownie so that at this point they can't make use of rub cleanse to remove the slickness because they're off balance until you can hex for paralysis to stop that longer term. This could work out in a decent way if the stun is too short without spamming afflictions beforehand but scaled nicely to those afflictions.
It might also be interesting to change one of the effects (perhaps lunacy?) to a condition that penalizes the victim for focusing afflictions. The most obvious way that would shake out would be to make focusing any affliction give a chance to deal a mental affliction to the victim. Either the victim takes their chances on the randomized curing to remove a dangerous affliction (like asthma) or they focus it off and suffer the consequences of additional mental afflictions, increasing the scalar effects of the Moondancer until they can cure it off.
I was trying to be clear in my posts that the point of me trying to have this discussion is to get rid of sleeplock and maybe aeon too, as far as MD concerned, for I really think that both mechanics are not good and not fun.
I also said, in a further comment, that as far as I am concerned, moondance full can go out of the window for all I care.
:-(
edit: rephrased.