Tweets V: Tweet and Tower
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Comments
1) When 'At War' status is lifted, all 'Citizen of an enemy nation' statuses are also lifted, though true Enemy statues are not.
2) An obvious warning is given when a 'Citizen of an enemy nation' enters enemy org territory, but loyal mobs and statues/totems don't aggro for 30 seconds. This resets once outside of enemy org territory.
3) Perhaps add a syntax for a citizen (of sufficient rank) of an org to grant temporary (1 day, perhaps) amnesty to allow a 'Citizen of an enemy nation' to enter your territory on a temporary basis.
This separates the 'enemy combatants' to be jumped on other planes from mere citizens not welcome in your territory, and eliminates the problem of being unenemied when alliances shift, unless you were actively causing trouble.
Edit in response to Celina, below: Ganking people with no reason other than 'they aren't of my org' is deeply unpleasant behavior that should be discouraged. Attacking enemies or combatants (who are usually enemied anyway) is acceptable, as is attacking characters who your character has a grievance against. I won't go so far as to say that it's a violation of griefing rules, but it makes the game less fun for players who wish to avoid conflict, at least with a given org. Just because the rules and mechanics support something doesn't mean that the behavior shouldn't be discouraged. After all, it's still possible to steal from an org, but nearly everyone agrees that you shouldn't. Remember that conflict is not the only mechanic in Lusternia.
NARF!
@Maellio- Sorry, you're just wrong about that one. The goals of each org are actually mutually exclusive from the others. There's just no wiggle room. No org has congruous aims with another org, and the mere existance of other plans that aren't theirs is reason enough for each org to eventually want to discard/destroy/assimilate/convert every other org for their purpose. They might not be diametric opposites, like Mag vs Celest, but end game scenarios that include all of the basin adhering to one purpose or belief means they can't co-exist forever.Hallifax wants the Basin to be assimialted into a collective where each person has a place? Well Seren likes nature so screw you, Glom wants to wyrd the world, your plans don't benefit the Light so Celest isn't interested, Gaudi is all about flexibility and freedom and whim so that's not going to work, and Mag wants to spread the taint. So...no. The eventual, theorhetical end game for every org is for their goal to be made manifest. The presence of other goals interferes with that....and we're off topic.
@Urfion: Staying on prime out of enemy territory is exactly what I'm referring to. I'm not sure what point you are making, to be honest. I guess it's an...anecdotal implication about being hunted frequently on prime to support your preivous point? That doesn't really happen. Even when it did years ago, the game's population didn't suffer so it seems history really disproves any claim that ganking, prime or not, motivated by enemy status or not, does not have some widespread detrimental affect on the population.
Edit: None of this applies if there is personal animosity between the characters, of course.
Edit: None of this applies if there is personal animosity between the characters, of course.
I guess I am. I still don't know where this point is coming from or attempting to go.
I, personally myself, usually average around 10 suspects on my suspect list at a time. I'm not going to waste my limited amount of ganks during a month on a noncom, I need the ability to be able to declare to prevent certain quests from being done.
and @Maellio, Glom doesn't want to 'destroy' the world, just take it over, for the glory of the Wyrd. It's kind of like Halli's assimilation bit, just more violent
Basically:
1) Celina argued that complaining about enemy statues is stupid, since she (and others) are willing to gank you regardless of your status.
2) I claim that ganking people without reason is unpleasant behavior, and should be discouraged. Ganking enemies (including those who do hostile quests) and combatants is fine, as is attacking characters with whom you share personal animosity, for whatever reason.
Ancillary to this is my opinion that giving out impersonal enemy statuses ('Member of Hallifax", ect.) devalues the RP of enemy statuses (and devalues them as a guide to who it is appropriate to gank). That's why I gave a suggestion for 'citizen of an enemy nation' status, as a sort of low-level enemy status.
Edit: I'm not arguing that Prime ganking without reason happens too often. That doesn't make it any less unpleasant when it does happen, nor does it mean it shouldn't be discouraged.
If you think Glomdoring is free with the enemy button, then rest assured it is only so we can laugh when you try to give boars to the yellow overseer in Acknor.
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