Dumb question, but I see mention of a harvester in this repeatedly, but I can't seem to find any documentation or anything on how to actually use it. I could just be blind though.
Hiya. I'm trying to influence the villagers, I'm testing in Delport using INF ALL to try and get the village influenced (not during a revolt) but it's telling me room influenced and not even attempting to influence any of the mobs there.
sorry I didn't get back to you - The influencer actually gags certain influence attacks, so you may be seeing that happen rather than it not doing anything.
Try disabling the gag trigger to see if that's it.
Added a new config option - attemptearlystun - this will try to send cures in aeon 1 second before the stuns wear off for more effective curing
Added in support for using adrenaline - there is a config option that only use adrenaline for quicksilver, and there is another option to use adrenaline in aeon (aeon_physical) - this only works for those with the athletics skillset active.
Clotting has been made more efficient. Rather than clot one at a time until things are cured, it will clot a certain number. It won't go below your 'usemana' config option. Additionally, please use the gmcpvitals config to use gmcp for bleeding and bruising counts.
Warrior wounding is now readable off of gmcp. Make sure you have the gmcpvitals config turned on for this to work.
Various defs added (curio crit food (curiofood), curioatk now works with split buffs etc)
For some reason I keep spamming light pipes, what can I do to stop this? Never mind I fixed it, it only gags it if you have four pipes, I only had three.
sorry I didn't get back to you - The influencer actually gags certain influence attacks, so you may be seeing that happen rather than it not doing anything.
Try disabling the gag trigger to see if that's it.
Thanks for getting back. I'm not sure what the problem was, it wasn't down to anything being gagged, I was instantly getting the room done message while no attempts were made to influence, but it worked fine on guards and monks etc. Thanks though for such a great system. I've been using a different influencer alongside m&mf which has been doing great for me.
Can anyone give me any insight into why m&mf is waiting so long to attempt curing in theselogs? Nothing in my prios is overriding the smoke that it eventually tries, and it doesn't appear to be trying anything before the smoke anyways, so I'm left confused.
Lysistrata You're using mudlet 2.1 ? I remember having a problem back then with the fact that the connection to the namedb file randomly losing connection. you can do 'ndb cancel' to stop it honouring, but actually, you wan to restart your mudlet. Should fix your problem.
curious question. I do have an alias all of a sudden that triggers on '^winning$' and calls mm.valid.winning1(), being titled 627. Is that something the system actually needs?
Any idea why m&mf continuously tries and succeeds in activating wondercorn's equilibrium? If I pause the system and/or add the command to look at my defences, it stops the constant command for it. It doesn't to the same with any other wondercorn defenses, but it's just a minor annoyance I think.
Hi! Question: How do activate the Harvester addon in mmf? It seems to disable after a few seconds after I activate it, and I can't seem to locate the method that recognizes I have the skills. Anyone run into this issue?
It seems to not be handling ablaze curing properly, or sunburn curing (it keeps trying to apply ice to body for both, which triggers a game error because Ice can't be applied to body).
Comments
Also you don't have any other things installed like the astro tracker do you?
the one called 'm&m' or it may be 'm&m (import me)' is the important one to install, the others are just add-ons.
I don't use it myself, so I'm not sure of the details, but you can check out the alias and triggers etc.
Try disabling the gag trigger to see if that's it.
Here's another observation:
mutilatedlimbs can not be cured by healing and should not be cured by ice even when 'usehealing = full'.
I'll hopefully try to get that tackled tonight and get a release out.
(I'll look into the mutilatedlimbs)
Fixed pesky 'ab herbs' problem, shouldn't affect anyone anymore
Added two new configs, wonderall and geniesall. These will take advantage of the one command to activate them.
Also added documentation for these and adrenaline and attemptearlystun configs
Added in new PrincessFarewell to deal echoes instead of aeon/stun (Thanks Raeri and Kali!)
Fixed pipelist and pipes to work with pipetanks
Adjusted eating to not outr anymore.
Added better damagedthroat illusion detection
Various skills were fixed/added thanks to people (Talan, Truda)
I forget to say this too
There is a new alias 'mmdocs' which will open up the documentation page in your browser.