Simple questions?
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Are you able to take items out of it normally?
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight
I'd issue myself and see if it works.
For the record, I went from warrior to monk, and at first forgot the skills temporarily. Once I decided I was never going back, I forgot the warrior skills for lessons.
They were designed around being kick heavy but then kicks were moved to surge or higher. Which leaves Ninja not able to do any afflictions from base stance. There has been a report in to fix this since the change but until that report goes in I wouldn't recomend going Ninja. They have no affliction pressure early on right now and that puts them quite behind when building hemo for their kill.
Once that goes in though Ninja should be pretty good. They'll have mutilates, strong early afflictions and late, ability to do long prones and a passive blackout which sounds pretty good for hiding burst to kill. They'll be able to do the damagedorgans/damagedthroat/damagedskull/anorexia/slickness combo which is the cleanse lock minus asthma for groups. But add in a hexer/aeoner friend and you pop that combo while they aeon/asthma hex then the target is going to have a bad time. Ninja looks like it has a lot going for it but it really really needs that special report to go though.
Monk vs Warrior overall I generally found that Monks do a lot of things better than Warriors. Tankier, More afflictions, better damage overall(Axelord does do better with open cavity but requires more set up and easier to parry), better spread of bodyparts to hit, better ways around parry etc. Warriors for sure have better attrition and a more certain instant kill set up at high wounds but monks will get to their kill level quicker than warriors while also doing stronger and more afflictions. Also warriors get pits which are pretty strong for groups. Stealth while not having much really for direct combat does have a lot of fun tools to use for mission based objectives.
"You have emoted: Riuala smiles sincerely and nods in confirmation."
Anyone else in the room will see:
"Riuala smiles sincerely and nods in confirmation."
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight
A fancier version would change "Riuala" to "you" - I'm sure one could figure out how to do that.
I'm a consent-based roleplayer! Kindly ask first, and I will return the favour. Open to developing tinyplots.
Atlantis is my client of choice! (Guide)
Found it on google. https://www.lusternia.com/wp-content/uploads/2017/01/full-realm-map.png
@Ianir Maybe the one on the site can redirect to that link instead of the smaller one?
I'm a consent-based roleplayer! Kindly ask first, and I will return the favour. Open to developing tinyplots.
Atlantis is my client of choice! (Guide)
I see it now, but why not just link the thumbnail to the original resolution image instead of having a separate link? ^^;
It doesn't seem intuitive that the text is a link without the old school hyperlink underlining or a change in color on mouseover, since most people go for clicking/poking at/on images nowadays >.>
I'm a consent-based roleplayer! Kindly ask first, and I will return the favour. Open to developing tinyplots.
Atlantis is my client of choice! (Guide)
So, as most of you are possibly aware, the new website is using Wordpress as a backend. Since web developers are a rarity and each game is lucky to have one (Lusternia actually has two, go figure, but I digress), and usually they aren't set up to do website work and that's left to paid staff, it was made to be as simple as possible, and most of the site is done in what is called a 'builder'.
Now, builders make it easy to just drag and drop content in, but also limit what you can do in odd ways sometimes. The builder piece we use for maps doesn't allow linking to full-sized images, which is why we have a text link nobody seems to notice above it as a hack.
The alternative is me going in and doing something similar to what I'm doing with artisanals and custom-coding the page in a Wordpress plugin, but that's a largeish amount of effort and is nowhere near a priority, especially since we still have incomplete website projects like the artisanals and https://www.lusternia.com/skills/ still in the works and a lack of time to work on those.
Plus if we do it in a wordpress plugin and the people who can maintain it disappear, the page either has to be redone or somebody needs to learn PHP very fast. Neither of these is ideal, so the goal is to minimise that.
If so, are there any exceptions?
Yes. PATH TRACK <number> is the new syntax.
Estarra the Eternal says, "Give Shevat the floor please."