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Comments
This way they get fair warning, and punished, and when that gold starts coming to silly levels, they will stop.
X_X
It seems like those kind of privileges would pretty quickly end up being used to harm the game in general (to a great degree), versus improve it.
And again, anything that involves admin needing to police things demands the question of "Will this add something enjoyable to the game? Will it improve the quality of any given organization? What's the risk of it being abused and the effect thereof, if it takes a few days for an admin to get to it (because not all admin handle issues or are watching what goes on in every org)?"
I think this falls outside that realm. I also think if we go that route, the power should be limited to the CL solely (since they are, after all, the elected official of the city, not a guild). If it's abused, they can be voted out by the city at large (or 3 GMs). Though still, I'm not sure this is something that's 'good', especially given the tendency for cliques to form and then abuse the smaller groupings in their organization. It's not common, but it happens, and when it does, this level of harassment can really kill someone's desire to get into the game, and then - again - it falls on the admin to decide if it's a big enough problem or outside the bounds of 'what's okay for a city government to do', enough so for us to step in.
Fines
As I previously said, implement fines that individuals would have to pay to the commune. And slowly increase them as the individual commits more and more offenses, with a warning that eventually this will lead to removal from citizenship, as well as lack of payment. The way to stop this from being abused is to accompany fines with disfavours that explains the offence, as well as records the fine given. For example, "Player A has repeatedly slayed citizens of this commune/city despite warning. First offence, 50,000 gold fine given." Because of the disfavour it will be able to be prevented from abuse, and any serious abuse that is blatently obvious, only then do the admin really need to step in. In order to make sure everyone is aware of what fines are given, create a chelp file which details offenses, the fines and finally the increase % per offence. For example.
Killing a citizen.
First offense - 50,000 gold and a disfavour.
Second offense - 100,000 gold and a disfavour.
Third offense - 200,000 gold and a disfavour.
Fourth offense - 400,000 gold and a disfavour.
Etc.
Power Fines.
This works much like the above. Except with power, so you would need logs kept from Power Aides and Minister.
Banned from Services.
This is essentially a trade sanction. Do not permit them to trade with other commune/city members. If they have a shop, remove it from them. This forces them to use only the commune/city shops and aether shops. And makes it incredibly difficult to do anything but the aetherplex. Then inform them that getting around this by trading with city enemies is a fine offense. (Granted this isn't exactly a strong punishment, and will only serve as a minor inconvenience unless they own a shop, but its something.) Again accompany it with a disfavour, so number one, they know why its happened. Number two, everyone else knows about it. Number three, it can be monitored for abuse.
Final Notes
These are just ideas from the top of my head, but I am sure there are many other things that can be done. It just takes a little work and initiative to get a system that works for the org. And as for the argument, "Just because elected officials in the city/commune get elected doesn't mean they should be able to cross that line and kick you out, costing real money." .... If you do not like how they run things, might I suggest stepping up and initiating roleplay to take that "Elected" power away from them, by replacing them, even if it takes a while.
EDIT: Btw, TOS Section 9 is a good read.
@Eventru: I really don't agree that CL should have any powers what so ever to deal with guild level punishments, that ability for three guild leaders still exists (you can't be a guild leader without being in the commune) as does the ability for them to be contested.
That said, I'd rather see at the very minimum just a flagging system... like... light, medium, high. There might not be any punishments inherently tied to those but there could be things like... light punishment might prevent you from accessing some special areas but not the general access area of the guild hall, or if it's detectable by shops/perms you might increased prices at shops or not be able to pilot certain ships? Medium could make it worse, start locking you out from more, and severe could complete shut you out perhaps even spreading to other guilds if they agree.
The benefit here is that about half are things that the players can do themselves, while the others are just more flexible based on the guild and potentially more environmental. If you break enough rules of your guild well then you can't enter the guild hall, maybe guards/other mobs could even get updates so that their attitudes towards people changes based on their warnings. Like that flirty elfen guard at mother might start whispering gossip about the, unspecified, bad things they've done to a random person nearby when they enter or leave. Others might snub them rather than warmly greeting them.
@Kabina: I actually wouldn't think banning people from commune/city shops would do much. Only cause well... I never use them cause the plex is easier :P
Though it does raise a question to confirm that we can restrict enemies of a clan from purchasing at a shop. Cause then you could enemy to say... the moonhart circle or something to block a commune member from accessing the shops.